Doctor Archive

Thread: My idea for /healmind

Muminus
Fri Aug 29, 2003 1:33 am
#1

Posted it on CM forum, however, I like it, so reposting my idea here:


A possible solution for healing mind is to be able to heal mind damage at the cost of mind wounds to the medic (or entertainer).


This solution prevents endless healing, however, enables some kind of /mindheal


Of course the damage-wound ratio should be carefully balanced, for example starting abilities or mind medpacks would heal 5 dam for 1 wound, master level abilities would heal 20 dam for one wound.


Other issue is which class could get this ablity: medic, CM, doc or entertainer seems to be possible choices(there is an entertainment healing line - just add some /mindheal1, /mindheal2 and /mindheal3 abilities)



Muminus (Nerlen/Eclipse)

HernandezBallin
Fri Aug 29, 2003 9:54 am
#2

What kind of packs do you need to heal mind? and how many hit points can you heal each time?



The attic was less to us from the cellar the bones like the attic let them have it let them stay in the attic. When they sometimes come down the stairs at night and stand perplexed behind the door and headboard of the bed brushing that chalky skull with chalky fingers with sounds like the dry rattling of a shutter. Thats what I sit up in the dark to say.
SeandWulf
Fri Aug 29, 2003 10:00 am
#3

...I like the creative thinking... but despise skills that cause damage to the healer when healing. Technology is my friend, surely there should be a solution!



Given this or nothing, I would take this... but be hesitant to use it.

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