Doctor Archive
Thread: Give novice Doctors the survey/sample skill!
I would like to see Novice doctors ideally, or master docs if they want to have the ability to survey/sample like the novice Artisan skill. I want to be a master doc/carbineer, but I can't because I have to waste 15 pts in artisan so I can get rare resources to make advanced components. Master doc/carbineer is 246 pts...........
Please get this included esp if Combat Medics are getting terrain negotiation worked into their class!
I think you may have to accept that you can't do everything yourself. Make some friends with a few mining types...
Leeto Toodara
Doctor,
Gorath
Why are we the only crafting professions that has to use 15 points just in order to get resources for our crafting.
I have to admit that it really irks me when people talk about player dependence when it clearly only affects Doctors and CMs. If this game really had player dependence then survey/sample should be removed from the Artisan line and given to a new basic profession called Miner. Why is it that Weaponsmiths/Armorsmiths/Droid Engineers/Architects/Chefs/Tailors/Merchants get access to survey/sample from their basic profession and we do not ?
Are they more crafters than we are?
Why do we have to spend an extra 15 points to become self sufficient when they do not have to?
I have 3 suggestions to what can be done.
1) Create a new basic profession Miner. The purpose to gather resources.
2) Remove all crafting from the Doctor and Combat Medic professions and create a new profession based on the artisan line who will be crafting all medical supplies maybe called "Pharmaceutical Chemist". That will create the same kind of dependency as we see between Weaponsmiths/Armorsmiths/Droid Engineers/Architects/Chefs/Tailors/Merchants and the rest of the player base.
3) Give Doctors and CMs MedicineSurvey and MedicineSample skill.
I read on the board somewhere that in beta there had been a Miner type profession but that is was dropped.
You guys are more than welcome to disagree but I have yet to see any argument as to why we should not be granted option 3.
Espersen wrote:
1) Create a new basic profession Miner. The purpose to gather resources.
not really an option...we dont provide enough demand...
think about it...
architects need 10s of thousands of resource to build stuff...
are u gonna selling 10s of thousands of ore to a architect...
or go out and sell a few thousand fungi to a CM or a few 1000 berries to a doctor?
I am not sure it would work either but I do think that there would be some "miners" who would target the medical market since the architect market probably would be more competitive.
Why are we the only crafting professions that has to use 15 points just in order to get resources for our crafting.
We aren't, our needs matchthose ofthe Smugglers, Bio Engineers, and Scouts/Rangers. All of them share the same requirement to either spend the points to be self sufficient or be be interdependent on other players.
I'd like to be able to surrender Scout and Artisan skills to master two professions, but I can't because I want to have the freedom to cruise the worlds and find the resources I need. I had to make sacrifices to have that freedom, but it seemed to be worth it to me. As a Master Doctor/Master Carbineer, you should have no difficulty developing the funds to hire a surveyor or Ranger to collect what you need? Heck, you could pay them in Stims and still come out ahead. I made 50k last night on Tatooine as a Novice Pistoleer with two boxes (because that is all the skill points I could spare). You should be able to work on a tougher planet and earn even more.
The part that is frustrating to meis that people assume that surveyors won't be able to support them because they never see what they need on the bazaar. The simple reason is that they don't have a clue what we need. Every galaxy board I visit is littered with requests and fulfillment of resource requests, but the only people posting them are other crafters, never medics. Our resource requirements are smaller than theirs, but If you post that you need 10k berries, they'll farm the heck out of them and you'll be set for some time. Change your order to that nice Domesticated Wheat, and they'll fill that order too. I even posted our needs for Herbivore and Avian meat because nobody, at least based on an indepth advanced search on the message boards, had ever told them that we need it. Little wonder they focus on Hide and Bone because the Artisans are up front with their requirements.
I have Scout and Hunting skills, but I still tell anyone that will listen that I need quality avian meat. Even though I'm sufficient on my own, it lets everyone know what I'm looking for. I figure they'll remember that and the next Giant Carrion Spat they run across they'll grab that instead and post it on the bazaar for a starting Doctor to pick up.
Wow this is funny.
Maybe to be "self suffecient" we require the same skills, but its not the same thing.
Have you looked at a smugglers requirements?
Neutron Pixie -
15 Gemstone
15 Mineral
15 Fruit
Muon Gold -
15 Water
15 Radioactive
15 Metal
Molecular clamp -
50 Metal
40 Non-Ferrous Metal
Now, I could go on, but how can you say requirements are the same, in the instance of the smuggler? All of this can be found on one planet, and is a very general material, compared to -
Dantoine berries
Tatooinian fiberplast
Lokian wheat
Yavin 4 fiberplast
Dolovite Iron
Talusian water
class 4 petro
herbavore meat
avian meat
These are all much more specific, and in many cases span planets.
When smugglers have to go to 4 different planets to make neutron pixie, and need a factory to do it with, THEN Ill call us even
Combine that with the fact that people have no problem paying for what a smuggler offers, but the only thing docs can sell is stim Bs practically.
No, sorry I cant afford to buy resources that no one would want to mine anyway, given that the people you would be selling them to are broke.
The point is that smugglars need to survey just like you, not that what you need is more specific. You need to survey and so do other people, so what's the big deal. If you want to survey then pick up artisan, you dont hear armorsmiths complaining that they should all get uber weapon skills and scout so that they can get their own hide.
There is a skill point system for a reason, if you want to be independant you should be prepared to be less specialized.
When smugglers have to go to 4 different planets to make neutron pixie, and need a factory to do it with, THEN Ill call us even
Not to be argumentative, but calling optional advanced component a requirement for emerging Doctors isn't quite accurate. I was continuing quite well past Master Doctor before I ever used advancedcomponents. When you eliminate them from the equation, our most exotic requirements are Avian Meat, Reactive Gas, and Seeds. Beyond them, I never had any problems sourcing the Org, Inorg, Chem, and Metal I needed to craft and provide saleable items.
As far as I can tell, Smugglers are quite the same as us. The only difference being that they don't even have the option of putting in optional components, and therefore don't have the opportunity to require exotic components.