Doctor Archive
Thread: Woohoo resistance packs going in on TC!
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CrazyGreggy
Thu Jul 29, 2004 3:28 pm
#1
http://forums.station.sony.com/swg/board/message?board.id=in_testing&message.id=21046
Leafthemedic
Thu Jul 29, 2004 3:36 pm
#2
I am looking to craft them as soon as the server comes up, with the area packs in the last update today it's a busy day to be a TC Master Doctor 
Took Alot
12 point/+125 assembly Master Doctor/Pistoleer on TC1
Best post patch buff 3058
Ariven
Thu Jul 29, 2004 3:38 pm
#3
Leafthemedic wrote:I am looking to craft them as soon as the server comes up, with the area packs in the last update today it's a busy day to be a TC Master DoctorTook Alot12 point/+125 assembly Master Doctor/Pistoleer on TC1Best post patch buff 3058
just let us know the resources
FantasticPlastic
Thu Jul 29, 2004 3:54 pm
#6
Looking forward to hearing a few things:
1. What skill is required to use them?
2. What's their basic med use?
3. How long do they last?
This is fantastic news.
Odeko Resci
1. What skill is required to use them?
2. What's their basic med use?
3. How long do they last?
This is fantastic news.
Odeko Resci
Giftmacher
Thu Jul 29, 2004 3:56 pm
#7
I'm really glad we've got the innoculations but I'm not sure it's particually fair we've got area cure too. I'm sure this is in response to CMs being powerful, but I'm not sure it's the right response. You've got to wonder if we keep getting all the breaks how long will if be before the nerf crowds come after us?
Gift.
Mejowepra
Thu Jul 29, 2004 4:00 pm
#8
From what I understand these don't stop poison and disease. They lower chance of being affected. I guess it remains to be seen exactly how efficient these are.
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