Doctor Archive
Thread: so how much we charging for a full set of buffs now?
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Punj
Thu Jul 29, 2004 8:33 pm
#1
taking the new resources into account anyone any idea how the pricing is gonna go?
Matlocksdad
Thu Jul 29, 2004 8:55 pm
#3
theeasiest way would be to come up with an accepted equation that factors in amount of buff and duration.
Ex:
(2400 buff x 180 mins) / 50(units per crate) = 8640 x 6 buffs = 51840 credits
(1800 buff x 140 mins) / 50 (units per crate) = 5040 x 6 buffs = 30240 credits
(1000 buff x 120 mins) / 50 (units per crate) = 2400 x 6 buffs = 14400 credits
The point is, there should be a market for the lower buff packs. You don't want to pay for the best, then you get average stuff. You can make back the 50k credits in two missions on Dant, that takes at most 20 minutes.
Thoughts?
Matlocksdad
Thu Jul 29, 2004 9:05 pm
#5
I haven't heard what is needed for the poison/disease resist packs yet, or duration/etc stats. If anything, these will be more for PvP-only and will require separate pricing (in my book).
HavocX1
Thu Jul 29, 2004 10:54 pm
#6
it depends on how much we have to pay for wild corn, lokain animal bone, and tat herbavore. if those resources are going to cost us an arm and a leg i could see buff brices for all 8 enhancements go up to 15K easily. i think most people wont bother with the poisen and desease buffs though. its really only for the hardcore pvp market.
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