Doctor Archive
Thread: FSC Docs Worth it? A question for the CORRESPONDENT!
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MoxinSarb
Tue Aug 24, 2004 11:05 pm
#1
There are 4 healing boxes in the FSC charts - if you got all 4, a master doctor would have injury treatment of 120. My question is, would this stack with clothes, bivoli, and medical center towns? Essentially a doctor with 120 + 25 clothes +25 bivoli + medical centers would have an injury treatment of190-195. However, I'm wondering if our correspondent knows if this will actually stack? If so, how much would a +20 injury treatment be for a buff that normally hits 2500? Would it boost it to 2700? Since there's no bonus to wound treatment, I'm wondering if anyone has the answer to these questions! Thanks!
-Sarb, Master Doctor, Corbantis.
th0mas
Wed Aug 25, 2004 3:30 am
#3
MasterNerfSlayer wrote:Wound treatment affects buffs, not injury treatment.
I think where the problem comes in is the description of the "Injury Treatment" skill.
It speaks of also affecting enhancements.
MasterNerfSlayer
Wed Aug 25, 2004 4:09 am
#4
th0mas wrote:
MasterNerfSlayer wrote:
Wound treatment affects buffs, not injury treatment.
I think where the problem comes in is the description of the "Injury Treatment" skill.
It speaks of also affecting enhancements.
You mean like how Clothing Experimentation affects your ability to craft Combat Medic medicines and medical items? ![]()
Yes I'm afraid there are still many inaccurate descriptions in the skill window ![]()
th0mas
Wed Aug 25, 2004 4:52 am
#5
MasterNerfSlayer wrote:
th0mas wrote:
MasterNerfSlayer wrote:Wound treatment affects buffs, not injury treatment.
I think where the problem comes in is the description of the "Injury Treatment" skill.
It speaks of also affecting enhancements.You mean like how Clothing Experimentation affects your ability to craft Combat Medic medicines and medical items?
Yes I'm afraid there are still many inaccurate descriptions in the skill window
LOL didnt know that one about Clothing Experimentation... i ought to get me some of those CA's
But yes theres definetly some beauties in there.
Unfortunatly Im sure that on this skill theres actually a handfull of people who think it helps on enhancements.
I used to be one of them.
Zaax
Wed Aug 25, 2004 5:36 am
#6
what about the FS experementation? will all i need is the exp tree to be a 12 pointer essenhaily?
MasterNerfSlayer
Wed Aug 25, 2004 6:25 am
#7
Zaax wrote:
what about the FS experementation? will all i need is the exp tree to be a 12 pointer essenhaily?
It's no longer additional experimentation, rather just an increased chance for amazing success.
SolSpur
Wed Aug 25, 2004 10:23 am
#8
Force assemply - Acts as a global assembly mod meaning at max you can have +45 assembly
Force experimentation - grants an increased chance of amazing success, slightly noticable although it could be justcoincidence.
I wish it granted 2 extra exp points
Force experimentation - grants an increased chance of amazing success, slightly noticable although it could be justcoincidence.
I wish it granted 2 extra exp points
mahir
Wed Aug 25, 2004 10:34 am
#9
Okay for one, the boxes in Healing line are "Injury Treatment Speed". As a Master Medic you have +75 to Injury Treatment Speed (3 sec b/w stims). If you pick up the FS lines, you'll have +95 to speed (if you keep Master Medic), so throw stims about every 2secs.
Second, experimentation used to give the +2 points, but then the Devs decided NOT to do it. I think some crafters complained and plus it means you'd force non-crafters to do their storyline quests just to unlock their powers. But i really don't know. Would be fun to be a +14 point doctor, but eh.. whats the point. OMG MORE CHARGES!! 
MoxinSarb
Wed Aug 25, 2004 11:44 am
#10
+10 to injury treatment, and +10 to IT speed... Sounds to me like the FSC boxes are a joke. Exp. doesn't actually stack, injury treatment is to a point where we really don't need it any higher to begin with (seriously, what master doc is going WHEEE +10 TO INJURY TREATMENT AND SPEED OMGGGGG!!!!), and most of the boxes are geared towards combat to begin with. Lame.
th0mas
Thu Aug 26, 2004 12:03 am
#11
Considering that they only cost 1 skillpoint each they are actually pretty good... compared to regular skillboxes that is.
MoxinSarb wrote:
+10 to injury treatment, and +10 to IT speed... Sounds to me like the FSC boxes are a joke. Exp. doesn't actually stack, injury treatment is to a point where we really don't need it any higher to begin with (seriously, what master doc is going WHEEE +10 TO INJURY TREATMENT AND SPEED OMGGGGG!!!!), and most of the boxes are geared towards combat to begin with. Lame.
Compared to ranged/melee speed or defense... well then healing boxes doesnt compare well, but thats just my opinion.
mahir
Thu Aug 26, 2004 12:48 am
#12
Oh yeah forgot they switched
Oh well it means you can get closer to that oh so elusive +125 injury treatment speed
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