Doctor Archive

Thread: Combat Profession?!

jediiy2k
Sun May 08, 2005 1:31 am
#1


So they change up the doc a lilttle make it a 'combat profession'. We have no more crafting, instead we have two worthless branches for 'new buffs'. The experience requirements was raised to be on par with combatants and experience restricted to combat.


Since the buffs are a joke and the +5 every box gives is laughable, why not combine the buffs into one branch and have the fourth be like every other 'combat profession'. Filled by earning combat xp. Docs could have defensive abilites that might help them survive when their heals pull the aggro of 10 mobs. CM could get a small amount of ranged skill, maybe a special or two (so they can do something with their alliance disrupter).


It's one thing to make us a combat profession, but to call us a combat profession and render us useless in combat is absurd.

Message Edited by jediiy2k on 05-10-2005 04:05 AM



Graawly
Master Sessy Furball
Future Craft Master of XLII
- I blindly support SOE... No, not really.
Loviza
Sun May 08, 2005 9:16 am
#2

/agree



Lov'i Za' - ISB Sergeant
PaulMoreau
Mon May 09, 2005 9:19 pm
#3

Yeah, that would make a lot of sense.
jediiy2k
Tue May 10, 2005 1:06 am
#4

Thanks for the support.



Graawly
Master Sessy Furball
Future Craft Master of XLII
- I blindly support SOE... No, not really.
jediiy2k
Thu May 12, 2005 3:34 pm
#5

I thought this was a good idea... maybe I should propose it to the CM collective.



Graawly
Master Sessy Furball
Future Craft Master of XLII
- I blindly support SOE... No, not really.
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