Doctor Archive
Thread: Wound Healing: A trick of the trade.
Hi all ![]()
This is a trick I use, I don't know if this is something a lot of you use, or if its been posted elsewhere, but I thought I'd include this to maybe help.
I have the following Wound kits in a backpack:
Health Wound D
HealthWound B
Health Wound A
Action Wound D
Action Wound B
Action Wound A
Str Wound C
Str Wound A
Con Wound C
Con Wound A
Quickness Wound C
Quickness Wound A
I then Drag them from the backpack onto the 5th Bar of Hotkeys and have them set up like this:
F1 F2 F3 F4 F5F6 F7 F8 F9 F10 F11 F12
HthD StrCConCDiagActDQckCStmCFrsAid SitStandEmptyHealDmg
F13 F14 F15 F16 F17F18 F19 F20F21 F22F23F24
HthB StrAConAHthA ActBQckAStmAActAEmpty Empty Empty Empty
(This is as straight as I can get it)
This makes it very easy to Heal Wounds based on the amount and location.
Target player you can see Hlth and Action wounds - if a large black bar F1 or F5 followed by F4 to diagnose while it refreshes.
The A Packs are there to heal the sub 15 wounds and the second Hlth and Action packs (Bs)are there to heal the 25-60 wounds.
Having these set up means you dont have to dig around in your pack for the correct WoundPac, you can see how many charges you have left in each one.
I hope this helps, if not too blatantly obvious
If anyone has any other tricks please add them.
This is definitely the most efficient way to use stims for healing though.
Also, you can put all this stuff in your backpack and use them from there (if anyone didn't know that already)
Nice setup
. Perhaps the empty buttons could be used for enhance packs? Just a thought.
I used to carry around specific wound packs for type -A's,
but now I craft them on the fly instead. As such I've avoided
grinding xp in crafting thus far. I'm tending to carry around a
minimum set of overlapping components to craft higher wound packs as
well and just craft up what I need on-the-fly. While this precludes
experimentation (or inconsistent performance through a field
prototype) most of the places I frequent they're glad to have
*anyone* heal them.. even if it's a little slower than it could be.
--doogie
NDoc, Shadowfire
Too much stuff to carry around imho. Just make some super sick Wound Bs with 160ish base healing for each stat. I make mine using only ABECs, regular CRDM, regular SDS, and mediocre resources. Put the points into the base heal to 150+ then put rest into charges.
End result is a woundpack ANY Medic can use that is efficient enough to use on a small wound to largewounds with a few applications.
Mine turn out at 40 charge 160ish heal and I sell each pack for 1k.
HanLFG wrote:
F1 F2 F3 F4 F5F6 F7 F8 F9 F10 F11 F12
HthD StrCConCDiagActDQckCStmCFrsAid SitStandEmptyHealDmg
F13 F14 F15 F16 F17F18 F19 F20F21 F22F23F24
HthB StrAConAHthA ActBQckAStmAActAEmpty Empty Empty Empty
F1F2F3F4 F5F6F7 F8 F9 F10 F11F12
HthDStrCConCDiag ActDQckCStmCFrsAid Sit Stand EmptyHealDmg
F13F14F15F16 F17F18 F19F20 F21 F22 F23F24
HthBStrAConAHthA ActBQckAStmAActA EmptyEmpty EmptyEmpty
Whenever you're trying to line up stuff, use the Courier New Font.
It usually works better because it is fixed width.
Nice setup of your keys...seems to be better than my "open backpack, hunt for item, double-click" method.
Since I sell meds and run 5 factories. I just use wound E's (like 50 heals per item if I am remembering correctly) and call it done. You add 1 or3 components and get a bunch more heals than a crafting a second B.
I may be a little off but the number are close I think.
I use Cs also. If their wounds to any stat are below 20, I usually tell them that the rest are mere scratches unless they are big tippers.
I dont have room to carry 14 woundpacks around, I barely have room for 2 of each of the Cs.
As for hotkeys, I have one hot bar set up for nothing but healing and a seperate for enhancements.
Besides hotkeys for health packs, action packs, and state heals...I normally use /healdamage hotkey, /healwound hotkey, and the action hotkeys for cure P/D
I use a similar setup in my tool bar, but as for carrying around a lot of woundpacks--I just make factory crates of them and carry the crate around--it contains up to 50 of each woundpack and I only need 6 crates to cover all wounds.
When I need a new pack, I just take one out of the crate--thus I only ever use 12 inventory/backpack spaces at a time.
I also do the same for my stims--carrying around a crate is better than having to run to the house to constantly fill up, and a crate of droid batteries comes in handy too. All in all, only 16 spots out of 100 taken up by my medical stuff leaving lots of room for other goodies like GUNS-LOL!!
6 crates--Health, Str, Const., Action, Stam, Quick
6 wound pack--all attributes
1 crate-stims
1 stim in tool bar
1 crate droid batteries
1 droid battery stack in inventory
----
16 spaces!!!
Just my ideas for ya!
Densin
Gnuut wrote:
Too much stuff to carry around imho. Just make some super sick Wound Bs with 160ish base healing for each stat. I make mine using only ABECs, regular CRDM, regular SDS, and mediocre resources. Put the points into the base heal to 150+ then put rest into charges.
End result is a woundpack ANY Medic can use that is efficient enough to use on a small wound to largewounds with a few applications.
Mine turn out at 40 charge 160ish heal and I sell each pack for 1k.
LOL Definitely...
I dunno tho - I HATE using a C or D on a 20-35 level wound - can't explain it, its like URGGGGG. Can't wait until we get a Master Doc A Pack for Healt/Str/Con and Act/Quick/Stam.
I have wound packs everywhere - its crazy. However, I get a lot of thanks for going that extra 2 yds and healing those small 8-20 wounds.
Speaking of 2 yds... chiefs... 9 and 0 - booooyahh ![]()
Thanks for the good feedback all