Doctor Archive

Thread: Question from a non doctor

Zarqon
Mon Nov 10, 2003 7:37 am
#1

I was just wondering what level of what skill is needed to use the enhancement packs doctors can make. I know there are different packs but how much would you need for a decent pack? and for the best packs, master doc?

Thanks in advance




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Karon Oblodra, Dark Jedi
Azeth Ata, Master Bounty Hunter
Terossk, Trandoshan Warrior
Guildleader of MDU

SkyeDarkangel
Mon Nov 10, 2003 7:39 am
#2

Decent and best approach at around the same point... when you're nearing the end of the Doctor Crafting tree and in Master Doctor. If you want to be able to buff yourself really well 0,0,4,3 or 0,0,4,2 (maybe) is about as far as you have to go. I'm not sure on the last one (which is for the higher Med use on an enhancement pack)


Any Doctors with a min to check the numbers feel free to correct me.




.-----------------------------------------------------.
| Skye Blueriver: |
| Master Droid Engineer & Master Weaponsmith |
| Lost City on Naboo, Lowca : Vendors at 3660 5667 |
'-----------------------------------------------------'

SkyeDarkangel
Mon Nov 10, 2003 7:41 am
#3

Oops! make that 0,2,4,3 or 0,2,4,2 (forgot you need that first 2 to get the skill to USE enhancements). Or just get some Med use modifying clothing and go 0,2,4,0. Or get someone else to make em and go 0,2,0,3 or 0,2,0,4 for natural Med use. I think the highest Med use on an Enhance D is 80, right?



.-----------------------------------------------------.
| Skye Blueriver: |
| Master Droid Engineer & Master Weaponsmith |
| Lost City on Naboo, Lowca : Vendors at 3660 5667 |
'-----------------------------------------------------'

Zarqon
Mon Nov 10, 2003 8:19 am
#4

Ok, that was a lot of skill boxes required, don't know if I will have that many left. Also I like to point out that it doesn't do anything if I have to buy the buffs from another doctor. I don't need to make them myself just use them.
Does this change anything?

Thanks for answering by the way.




--------------------------------------------
Karon Oblodra, Dark Jedi
Azeth Ata, Master Bounty Hunter
Terossk, Trandoshan Warrior
Guildleader of MDU

Travin64068
Mon Nov 10, 2003 8:35 am
#5

You will need to have 0-2-3-0 if you buy your enhance packs from another Doctor. Med Use on Enhance D's is usually around 76. So you need Med Knowledge 3 (which gives you 80 I think). And you need 2 in the Wound Treatment tree (I think)to get the /healEnhance skill. So you're looking at spending 27 skill points to get the enhance ability. Plus keep in mind that you still won't be able to enhance as well as a Master Doctor, since it's based on your wound treatment skill.



Travin Greytin - Master Doctor - Master BE (12 point)
(Sunrunner) CTI Industries (5000, 6000) Kaadara Naboo
Support Medic Missions
Ivoe Greytin - Master Bounty Hunter - Master Creature Handler
(Sunrunner)
SkyeDarkangel
Mon Nov 10, 2003 8:37 am
#6

The skill to use Enhancements is at 0,2,0,0 but you need about 80 med use to use the high end ones (unless they experiment them down, and then you lose power and duration) so you'll need to work up 0,2,0,3 (I think) to be able to use them. I know there's clothing out there with +Med use bonuses, but I don't know if those help with enhancements (I've heard yes and no, never used them myself).


If you CAN work it to 0,4,0,4 you can use Resusitation packs and revive people on the battlefield (NOT a bad skill to have anywhere).


But if you can just buy packs from someone 0,2,0,3 or 0,2,0,4 are the minimum (thats the skill to use enhancements and the basic Med Use required) You can check the tree yourself, you'll need to go up the last tree until you have at least 80 med use. (I think you hit that at the 3rd skill, but it might be the 4th)




.-----------------------------------------------------.
| Skye Blueriver: |
| Master Droid Engineer & Master Weaponsmith |
| Lost City on Naboo, Lowca : Vendors at 3660 5667 |
'-----------------------------------------------------'

SkyeDarkangel
Mon Nov 10, 2003 8:45 am
#7

Check the skill list, I think I got it mixed up with the CM tree, you need 2 in Master Wound Treatment to get Use Enhancement skill, and 3 in Medical Knowledge (maybe 4) to be able to use enhancements.


4 in Both Knowledge and Wound Treatment will let you revive I think.


I'm in a rush, so pulling this outta my hat. Feel free to correct me if I'm wrong!




.-----------------------------------------------------.
| Skye Blueriver: |
| Master Droid Engineer & Master Weaponsmith |
| Lost City on Naboo, Lowca : Vendors at 3660 5667 |
'-----------------------------------------------------'

mcglonec
Mon Nov 10, 2003 9:11 am
#8

You can check out the FAQ - this is all there.


However, in order to use the best enhancements, you'll need to make it to 0/2/3/0 (Advanced Wound Treatment/Expert Medicine Knowledge). You could go to 0/2/2/0 and use enhance C packs instead of D's, which are slightly less powerful, but it would save you 3 skill points.


One thing to keep in mind, though, is that the strenght of your buff is not only determined by your enhancement pack but also by your wound treatment skill. At 0/2/3/0, you'll have wound treatment of +35. If you can spend an additional 5 skill points to make it to 0/4/3/0, you'll have wound treatment skill of +75, making your enhancements 40% more powerful, on average (you'll also earn the ability to revive fallen players).


A master doctor, of course, has a wound treatment skill of +100 and, therefore, can apply the best enhancements. So, even at 0/4/3/0, the best buffs would still come from a master doctor, but we aren't always around when you need us.





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