Doctor Archive
Thread: Doctor Balance Issues (Discussion)
Also, what ever gave you the foolish notion that doctors should have any kind of combat related skills? Regardless of how many points it takes to master doctor we are non-combatants.
I stated that a Master Doctor does not get any combat related skills for the investment of 140 skill points. As you put it I had a foolish notion stated Master Doctors should have combat skills, never said we did.
Any doctor who supports medical classes having survey skills is solely driven by greed and obviously isn't a team player. Again, your point is not valid.
Driven by greed are we? Perhaps one should speak with the miner that charges 6c/u for Dantooine Berries that cost him or her around 1 c/u or less to harvest. Interesting how a miner charges 4-8 times there harvesting cost while a Master Doctor is berated for charging an additional 20-40% over cost. People whine about being charged 75k for a crate of 42/421 Stim B's mean while these same people spend 150k on a good weapon or piece of armour. Given how some miners charge 10c/u if the resources is very good or Scouts 15c/u for herbivore meat. And Master Doctors that harvest for themselves are greedy, yeah I guess we are greedy bunch.
This whols survey for doctor's is just mind boggling. What you folks are saying is you don't want to pay a proffesional to collect resources for you and you don't want to spend the 15 skill points to do it yourself. Instead you want the devs to hold your hands and just give it to you. Freakin unbelievable.
Does not a MCH gain the same level of terrain negotiation as a Master Scout without spending the 77 points required to be a Master Scout? We are not asking for them to hold our hands, but allow us an equivalent level of surveying skill based on our crafting ability.
DEVS PLEASE DON'T LISTEN TO THEM. WE DO NOT REQUIRE NOR DESERVE ANY SURVEYING OR CREATURE HARVESTING OF ANY KIND.
Creature harvesting? Odd I don't remember asking for this. I want the developers to listen to our concerns, ideas and opinions, breeds a better game.
Given your arguement on what a MCH needs terrain negotiation to keep in step with a combat group is quite an interesting concept. Does not a Master Commando use the same amount of skill points to achieve their combat skills, yet they are required to spend points to gain a terrain negtiation skill. A MCH can AoE heal from 40m where as a Master Doctor must be within 7m to perform the same task.
One thing I have not seen on any of the Doctor/Medic or any other proffesion balance topic is the fact that if any one proffesion can do everything then they dont need anyone else. This is a MMORPG and should require that we depend on others as well as allow ourselves to be accessible by others. An aspect of this grouping are the small associate groups, PA's and now the player cities. All these used in it proper form will cut down on the number of miners selling DOL iron at 30 cr/unit or scouts selling rori herb meat for 19 cr/unit. Support groups are essential to fun and fair gameplay as well as improve the rate at which we all level our proffesions because of our mutual reliance on each other for help. I agree that some people are drivin solely by greed but I have observed that to be the exception not the rule. I never see 10,000 players at one time in front of the Coronet starport selling items...only a few. And half of those usually do have decent prices (Except those HOCKING Holo's). LOL
Umb
LuciusClay wrote:...We are not a natural crafting class. Weaponsmiths are. Their entire path from beginning to end is entirely crafting. We have a total of 8 crafting boxes, most of which is never used....
You know what. I think he have a point.
Why ARE we so slave to crafting? we shouldn't be a pharmacist! we should be a doctors!
Okay I'm being dead serious here.
I think they should get rid of all this silly crafting dependence.
We should have
Stimpack
Woundpack
Rez pack
Enhance Pack
Cure Stat pack.
Thats it. 5 packs.
No Stim A, B, C, D, E
No WOund Health A, B, etc etc,
Amount of heal Stim does strictly on skill of doctor. So novice medic will ALWAYS do 100.
And well you might say then they will not buy them. well wouldn't they? it is only way to heal anywhere. You use that heal or you sit on camp for 2 hours, or you die.
So you have to use em, and lot of em. they better start buying 200-300 at a time.
If you want better health in combat, take a healer with you. No choice.
Same with wound. There is just one wound pack. it heals certain amount of wound. first health, then action, and so on. depending on skill of user.
Enhanced pack, we use
/enhance action
/enhance health
and so on.
Cure stats? well it will cure first stat that need cure. Probably disease. Then poison, then stun, etc.
thats it.
5 packs.
They all use organic and inorganic. resource quality is irrelevant. We no longer need to search for that elusive meat or rare gas.
We only get 4 blocks of crating. Why are we such a crafter? why should we even want survey or harvesting? I for one want to keep crafting to minimum and start healing.
perhaps instead of giving docs the ability to survey make our stuff use more generic resources.
nothing makes me sicker than going to the bazaar and seeing loads of doc resources costing 30+ cpu.
on my server the going rate for avian meat (dathomirian which is not bad) 40cpu
herbivore meat- 19cpu
class4 petro chem -30 cpu (extremely crappy all stats around 100)
dantooine berries - 10 cpu (very crappy as well)
talusian water - none for sale for past 4 days
dolovite iron - 25 cpu
reactive gas - never seen any for sale ever (had to beg somebody to sell me some and then for 20 cpu and it is very crappy)
lokian wild wheat - found some today for 15cpu
tatooine fiberplast - 6 cpu (it is a general item hence low cost)
it is simply sickening to see the exploiting these miners are doing to us docs. so by this above list it takes nearly 4600 just to get the resources to make 1 buff. that means for a set of 6 buffs we need to charge nearly 30k for buffs? get real. nobody would ever pay that much.
the reason they charge this much is because they can. nobody harvests this stuff except the doctors. i personally do not have 15 skillpoints to give up for artisan. so i am stuck buying them off the bazaar for unbelievable prices.
in my opinion there is two ways to solve this. drop the doctor only specific resources needed for our med supplies, make it more general - ie perhaps just wild wheat or just liquid petro chem, or just meat.
it is either that or give us the ability to survey.if you think about it docs(well some anyways) do know what herbs heal and what herbs are poison etc. so why cant we survey (at least for foodstuffs maybe?)
LuciusClay wrote:
[snip]
My PA supplies me with most of what I need and in exchange I do my job.
Actually that explains a lot right there. I do understand the "The is a Multi-Player Game" argument, however there are a coupel of sitiuations to take into consideration. While around 52% of the forum participants polled stated that they preferred some form of group play, the largest single group (33%< i believe it was) preferred Solo-PvE play. I know, I know, it's a Multi-Player Game, yada, yada. However there are many reasons for ejoying a game solos that is a Multi-Player game. The occasional interaction is an important aspect. In this situation Doctors, by their very nature, are already a social entity. Our skills require interaction, effectively. Requiring this level of dependency on one skill of the Artisans is not somehow required to force that interaction.
The Devs have also stated part of the design goals for the game is to not alientate solo players. While you can encourage grop interaction and player dependencies, overall there are many ways to also foster that and yet allow for an enjoyable solo experience. Not to mention their claimed interest in keeping the game enjoyable for the casual gamer.
In your situation you are, in effect, actually stating not that Doctors would be detracting from Artisans, but instead that they should join a PA. A PA that supports and supplies their crafters. Not all PAs do that and not every player's playstyle is suited to being in a PA. In those PAs it is quite possible to get folks to get resources and/or waypoints for you at a reasonable prive, or even free. The non-PA player is stuck with an economy mentioned above. Where 30cpu is the nrom for virutally anything a Doctor would buy. A Doctor who mostly makes money from Stim B sales and Buffing by hawking their wares outside of a starport. Healing in a Me Center can be very much a hit and miss proposition. At 30 cpu, a Doctor will more often lose their shirt by doing the professions primary ability, healing. We are gated out of the economy in that one respect alone.
Trying to provide economic reparations to Doctors isn't the answer eeither, IMHO, simply because it will only make the situation worse. We already have a few very rich Doctors forcing the poor Doctors into greater poverty because of the prices those rich Docs are willing to pay and the low or even giveaway prices they sell their goods and services for. More money just drives the prices even higher and the PA Docs won;t change their prices at all, so the price of the goods and services sold remain at the bottom of the barrel, just keeping the status quo.
The proposals listed are NOT for /survey and /sample. While that is a listed option there is a better, IMHO, compromise position to be found. Doctors who are not members of PAs are in desperate need of some kind of ability to supply themselves with the resources they need, because the CANNOT compete for those resources on the open market in MANY situations. (My polling suggests that fully 2/3rds of Docs are in this situation, and only 1/3rd of the Docs handle this aspect of the profession without problems, likely through PAs or other friend financial and/or resources support.) A compromise position is what is really hoped for. Some method that includes artisans, by having them supply us with tools and our using those tools to locate resource locations. Then using those Artisan supplied harvestors to get those resources, since sampling should likely be limited only to the ability to find out the stats we need from a resource.
So you do not have a problem, and that's wonderful to hear. But there are MANY others that DO have a problem. They are not so priviledged or as lucky as you have been. Why is that such a difficult situation to understand or so very "mind boggling"? It's a different viewpoint, a different playstyle, different people who enjoy a game differently than you do. Is that really so bad that it ruins the game for you?
/medicalforage needs to yield 100's of resourses. can specify by /medicalforage organic, inorganic, gas, flora, water. can only be done every 15mins but hurts our HAM or inflicts wounds. something that we can grab out what is under us. might pull out rare stuff thats under or just some crap metal.
thats the 2nd beef i have with medical profession. as doctors we have better chance to getting higher amounts of items.
that only change i want.