Doctor Archive
Thread: ZARLOR or DEV,status/answer RE:medical equiptment going up in med use after removal from crate?
is this intended?
is it a bug?
being worked on?
not that important?
big issue for me right now (and alot of other folks) as i want to start production on about 30 crates of enhance packs....been working for weeks to get the stuff together.
thx
b
same prob on kettemoor server med use WAS 78 in crate and after remove single item its 91
s'atyr
I had to pop some doc skills so since I could no longer craft enhance d's I spent 200K on NICE crates of all 6 stats. In crate 78 use to out of crate 92. If this is on purpose Im pissed as I'm out 200K and no one bothered to mention it. If its a glitch I apologize, but please fix it
i have same problem med use on my enhance D's was 81 on all 6 of them. those i had in my inventory before the patch didnt change, but when i took out new ones the med use changed to 92 honestly i thought hey its cool i can deal with this, but the fact is i had started dropping master doctor so my med use went down to 90 so i was stuck. but luckily i had a back up plan. i have my pants that give me a med use bonus of +11 YAY with this i can get it back up to 101, but once again the failure in providing working skill enhancing attachments prevails. i thought they fixed it, since now the higher numbers appear next to our modifiers on our skill list right. well ladies and gentlemen this puts to question all our bonuses. apparently just becuase it says +90/+101 doesnt mean you actually have 101 of medicine use. so does this mean that all my bonuses dont work. bonuses on dodge def vs dizzy, or any other we might have. yeah this is great some great fix they did. well for those doctors out there i have crates of enahnce D's for sale although med use is 92. send me a tell in game if your interested.
alaron shiel
ex master doctor / ex master pistoleer / aspiring architect, marksman, scout, artisan, and every other profession the holocron will tell me to be