Doctor Archive

Thread: The Most Fun I've Ever Had...

Trobon18
Fri May 27, 2005 8:04 pm
#1

The most fun I've ever had in galaxies was today. I started up my character and for my possible last(maybe second last) respec I made him a Master Medic/Master Doctor. I stayed In the theed in the medical center all day... Now I know what you might be thinking, "In the medical center?! Is he crazy?" No I'm not. I registered my location and let people come in to me. I would the heal thier wounds and then top it all off with free buffs. I don't think I've ever enjoyed galaxies more than I did today it was really amazing. Well I geuss this is me saying partialy that I will now be part of the doctor community here.


I now love doctor and medic and can't wait to be an active part of this group.
Xtremegene
Sat May 28, 2005 1:49 am
#2

When the game first came out, (NPC) med centers were a pretty fun place to hang out and just heal and talk to people. It's nice to see that that function is coming back now (if it ever left that is). Hope you continue to enjoy the prof!

Message Edited by Xtremegene on 05-28-2005 03:50 AM



------------------
Xtremegene
Medic going on Doc
Rebel Pilot in Ragnarok 9

No forced interaction (in an MMORPG?), but hey, the expansions sure seem forced.
Kylania
Sat May 28, 2005 9:08 am
#3

Except for the fact that Healing in Med Centers is just as painful now as a Master Doctor as it was two years ago as a Novice Medic sitting in Mos Eisley's Med Center wondering what terrible beasts were causing all these wounds and watching the Novice Doctor (now Jedis..) heal 4-5x as much as you were.

Either give us Doctor Craftable Wound Packs, or scale the timer _and_ power of Wound Heals with Doctor skill level so that a Master Doctor would heal in say 100pts in 8 seconds instead of whatever it is now, like 20pts in five minutes?
Gully311
Sat May 28, 2005 10:34 am
#4


After making Jedi I wanted to try something new, so I made my alt a Carbineer/Doctor


I've been grouping to grind xp and I have a lot of fun as a healer.


Doctor is a fun combat prof to play becuase it is vital to a group's success.




Rytch Gullixin - Haven
Shivo Gullixin - XF


Eskie
Sat May 28, 2005 12:41 pm
#5

Welcome



Eskona Runningstar
12pt Master Doctor - Master Riflewoman
Light Jedi Padawan
-ERI- medical supplies CLOSED

Left to explore new galaxies far, far away
after this galaxy had been enhanced far too much for her taste
Emma_Foster
Sat May 28, 2005 1:15 pm
#6


Hi


Sounds cool. But, how do you "register" yourself ? I imagine that this act allows players to identify your location ?


Fond Regards
Emmily ( Farstar server, Talus ).

Eskie
Sat May 28, 2005 2:34 pm
#7

There is a terminal in every hospital, looks like a BH terminal, the name is something along the lines of "Planetary Activation terminal" or so.
You get "Register Location" with novice doc, and if you use that terminal, the Ctrl-V map will show a sun symbol next to the med centers name. If you leave the hospital you automatically de-register again.



Eskona Runningstar
12pt Master Doctor - Master Riflewoman
Light Jedi Padawan
-ERI- medical supplies CLOSED

Left to explore new galaxies far, far away
after this galaxy had been enhanced far too much for her taste
bjer
Mon May 30, 2005 8:58 pm
#8


Right after the Combat Upgrade, I took my Doc character to the Coronet Med Center and healed wounds and gave out free buffs. It was fun for a while, butI used to be able to heal400+ woundsat once ... after the CU my heals were good for about 50 or so, and healing was justtedious. And all the wound packs I had pre-CU converted to something that didn't help heal wounds, for some reason.


By the way, I've never been able to find the Register terminal in the Coronet Medical Center ... is there one there? I mean, it couldn't be hidden or something. Just wondering.




___________________________________________
Ninoo (canceled Nov. 2005 due to NGE
... and again Dec. 2006 due to server desolation)
Inge (canceled Nov. 2005 due to NGE
... and again Nov. 2006 due to server desolation)
DexHyper
Tue May 31, 2005 12:44 pm
#9

You can just type /register when you're inside the building to register there.
ZifoidGoela
Tue May 31, 2005 1:49 pm
#10

They even made a new icon for it too, looks like a green stick pin.... check your command list
Calladen
Tue May 31, 2005 4:20 pm
#11

I was a doctor pre-CU, I recently rerolled a medic after taking a nine month break.


The Med Centers are great. I would be in them all the time if I could gain expierience there. But in order for me to help people, I need to grind all of my medical exp in combat.



I still try to spend some time roleplaying in the centers, but there is just no point since there is nothing I can do to help my patients.


velocity-x
Thu Jun 02, 2005 1:47 pm
#12






Biguana wrote:

Well, doctors should not have to be in combat to earn xp. It makes sense for a Combat Medic to earn xp in combat but not a doctor. Doctors should be able to be in a medcenter or a camp (used as a triage center) and earn xp. This way a group could drop a camp. Run off to enter combat and the doctor in the triage center nearby could heal people with some bonus to wound healing and get xp


The doctor could enter combat and heal getting 0 xp(or maybe get a very reduced xp).


FS healers, hmm, they should be a mix of combat/triage center with a very reduced (or 0 xp) gain in medcenters.


Just a thought and a way to make camps usefull again too AND it gives a PvP target for the opposing team. They could seek out the traige center and try to take out the doctor(s) there and weaken the other teams healing.


/shrug not completely thought out ideas but something to consider.






Only way to stop the tumbling, and afk grinding of the medic professions IMO.




Morbious Nemes



DoogieHozer
Thu Jun 02, 2005 2:36 pm
#13






velocity-x wrote:





Biguana wrote:

Well, doctors should not have to be in combat to earn xp. It makes sense for a Combat Medic to earn xp in combat but not a doctor. Doctors should be able to be in a medcenter or a camp (used as a triage center) and earn xp. This way a group could drop a camp. Run off to enter combat and the doctor in the triage center nearby could heal people with some bonus to wound healing and get xp


The doctor could enter combat and heal getting 0 xp(or maybe get a very reduced xp).


FS healers, hmm, they should be a mix of combat/triage center with a very reduced (or 0 xp) gain in medcenters.


Just a thought and a way to make camps usefull again too AND it gives a PvP target for the opposing team. They could seek out the traige center and try to take out the doctor(s) there and weaken the other teams healing.


/shrug not completely thought out ideas but something to consider.






Only way to stop the tumbling, and afk grinding of the medic professions IMO.






Tumblers don't use Wound healing. They use Damage healing. The Devs could easily have left Wound healing XP in, which would have eliminated the tumblers and would throw Docs a bone for something useful they can do in a noncombat environment. If Wound healing rates were significantly improved by being in Medical Centers, so much the better.


Edit: Do any weapons cause Wounds directly, like the old Flamethrowers used to? If so, then it could be used to macro XP. AFAIK there are none.


--doogie


Message Edited by DoogieHozer on 06-02-2005 02:37 PM

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