Doctor Archive

Thread: How To Become a Master Doctor (The Grind)

RofraAgra
Thu Jun 09, 2005 6:28 am
#1



I have been grinding out Master Doctor (currently 4/4/4/4)for the last few weeks and here are my observations:


1. The Grinding Tree. Go for 4/1/1/4 on the Master Doctor tree initially. That is the Heals and the Buffs trees. The two middle trees are currently useless except for making your way to Master. I havn't seen anyone on Fire or Poisoned and I have only bled once and had to use a bandage.


2. Combat Levels. Each time you gain a Skill Box your Combat level increases by 1 or 2. I was a 4/2/2/4 Doctor with Master Fencer andlevel 69. I am now a Level 76 as 4/4/4/4, will be level 80 on completing Master Doctor (with Master Fencer).


3. Max XPs. When in combat: If you want to get FULL Medical Experience points do NOT Attack. Just HEAL members in your group. You only need to Heal a group member once to recieve full xps (once the creature is dead). Ideally, if your group attacks one creature at a time and you apply one heal to anyone in your group you will recieve max xps. If your group is spread out and attacking 2 or 3 creatures at once, you must run to within 10m or less to each person and apply heals or a Bacta Toss up to 29m. This way you will get 2 or 3 times the xps.


3a. NOTE: I said 1 heal will give you xps, but it will not necessarily help your teammate. You may have to keep healing him to keep him alive. Some teammates I have been with have great melee defence and hardly ever need to be healed, but 1 heal point given to them will give you max xps. So as soon as I see their health bar go down even just the tiniest bit I give them a heal and I get max xps.


3b. If you attack a creature you will only get a percentage of med xps. (I don't know how that is figured out) Sometimes you have no choice, so you must attack and heal yourself. It seems your weapon xps will be double your med xps when you attack. So if you only want to grind your Master Doc profession do not attack.


3c. Your Ranged players seem to be the ones who will need healing first and more frequent, so stay close to them. Creature Handlers never seem to get hurt. Your melee players get hurt a little but usually can handle themselves unless they are mobbed (but again 1 heal on them and you get max xps).


3d. You need to be within 10m to heal a player, but with Bacta Toss a targeted player can be at a distance of around 29m.


3e. Don't forget to Heal Yourself!!! Sometimes I am so busy trying to heal others that I have forgotten to heal me and then I'm incapped, no use to others.


4. Fastest Heals. If a teammate is losing it, I find if you do a Bacta Infusion and then a Heal your buddy's health will improve much faster. A few times I have just kept hitting those 2 over and over to help out my desperate buddy. (please note I warned my group I will only be conducting heals in order to grind my MD) (I usually get the LOL and ROFL and get razzed when my mentor Master Doc's health drops more than 3/4 without me healing him).


5.High Xps. This is my observations. Only group with Level 80 players. Only take Level 79 - 82 missions. As a general rule these are approximations on my part. Level 79 = 4300 - 5000xps, Lvl 80 = 5200-6000 xps, Lvl 82 = 5600 - 7800 xps. I understand you may get a 10% increase on those xps if you have Entertainer buffs, but I haven't paid attention to closely to that, so thus the range in xps in what I have observed. It dosn't hurt to have the entertainer buff.


6. Faction Healing. You need to be the same as most of the people in your group, i.e. "On Leave", "Combatant", or "Special Forces". If you or anyone in your group is different, forget about it, they are on their own. You can't heal them. You will get "Invalid Target". Even if you are grouped with them. (If you are "On Leave" and try healing someone who is "Combatant" it will not make you "Combatant" in 30 seconds (pre CU) You just will not be able to heal them at all.


7. Good Deals. As a Doc you will always be invited to a group to help hunt. You will always be asked "Can you cure my wounds?". You do not need to be in a Hospital to do that. I made over 100K just healing wounds outside of the mining outpost and in the cantina. (I didn't even ask for any credits, players just /tipped me). It really helps being able to cure oneself when soloing.

Message Edited by RofraAgra on 06-09-2005 11:43 AM

RofraAgra
Fri Jun 10, 2005 3:31 am
#2

/bump
gelfling_winterfell
Fri Jun 10, 2005 3:54 am
#3

/agree


This is an excellent guide. Thank you





--
master Doctor | master Pikewoman | Imperial ace Pilot: Storm Squadron
SpawnofHell
Fri Jun 10, 2005 7:44 am
#4

point 3e I've done so many times its not funny any more, im so used to my old super rifleman and doctor thati forget that i need to heal, that and they do 200+ damage to me in a single hit isnt exactly fair .


good guide i wasnt sure how i would do it but if i was to give anyone an idea id say master a combat prof first to get increase experience.



Spawner-Infinity
Medic cl80
Arhek_Darkmist
Fri Jun 10, 2005 8:24 am
#5

Cool guide ive just got 4444 in doc and ive been workin on master for a couple days now only need about 600k xp to get master.


Just got one question for ya how long did it take you to reach master once you got 4444 in doc?





Arhek Darkmist

Ex - Master Bounty Hunter & Master Swordsman

RofraAgra
Sun Jun 12, 2005 9:44 pm
#6






Arhek_Darkmist wrote:

Cool guide ive just got 4444 in doc and ive been workin on master for a couple days now only need about 600k xp to get master.


Just got one question for ya how long did it take you to reach master once you got 4444 in doc?







Master Doctor took 2 days approximatly 6 hours (about 3 hours each session) with hunting parties on Dant, going after level 80 - 82 Bols and Pikets.

Message Edited by RofraAgra on 06-13-2005 12:45 AM

RofraAgra
Wed Jun 15, 2005 12:18 am
#7

/bump I think it deserves it
RofraAgra
Wed Jun 15, 2005 1:32 pm
#8

/bump
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