Doctor Archive
Thread: M.Brawler/TKM/MD or M.Medic/TKM/MD? Which is more ideal for base raids and genral hunts?
10x lvl 80 = around 4000 to 5000 dmg taken every 2 to 3 seconds. Instant death. No matter what professions you have.
Realistically you can tank 2 or 3, and master medic doesnt help a lot in terms of healing.
with another char, i have MPistoleer/MDoc/CM0400 (posion/fire/disease throws), this adds the basic ranged healing "spell" bacta toss, u will get with Master Medic as well. its kind of nice if u look after your groupmembers and yor are able to heal someone from beyond the 10m distance, but if u do the tanking anyway its not that important. u will get a bonus on healing with master medic which is useful.
for me i decided to take master brawler because of the additional moves (TKM lacks some high damage and special hits after cu). it gives me the chance to still solo some stuff, while as tanker the area knockdown buys me time for healings and recovery when too many mobs are hitting on me.
As mentioned above, 10 vs. 1 ( even level ) is going to be a short, unpleasant fight. I'm currently using TKM/MD/MM, and I can say the following for my limited play skills (PvE only):
- Soloing one vs. one ( even level ) is a veryeasy fight, and can be done largely unprepared.
- Soloing one vs. two ( even level ) is a pretty easy fight, assuming I keep Center of Balance and/or Bacta Infusion running as necessary.
- Soloing one vs. three ( even level ) is a pretty even match. If I stay on top of my game, I should win most of the time. If I get careless ( e.g. let CoB drop, or don't watch my health closely enough
, am unprepared ( no buffs and/or food at conflict ), or am unlucky ( CoB doesn't fire for some reason ), then I'm likely to lose. - Soloing one vs. four ( even level ) is a losing proposition. Others are better than I am, but the best I've managed to do solo is take out one of the four before my mind runs out. I'm certain it's doable, but it would take good preparation, at least as much skill as I have, and some luck to pull through.
I would suspect, with a good group, you could add two or three to the number of enemies you could face at once, since a good coordinated group is going to whittle down the numbers a lot more quickly than a TKM can on his own. This would entail a great deal of trust though, since if there's any mishaps in the groups ( not taking down a single target at a time, etc. ) you'll be the one to pay the price.
With a random pickup group ( usually rather uncoordinated ) I'd add maybe one to the above list. Maybe. Most random groups are about as coordinated in strategy as the Three Stooges.
Taking on ten even-level enemies at once is likely suicide. And quick suicide, at that. If you have that many enemies, you're going to need additional tanks to help dilute the heat, and additional healers to help the tanks stay alive.
Eskie wrote:
???
10x lvl 80 = around 4000 to 5000 dmg taken every 2 to 3 seconds. Instant death. No matter what professions you have.
Realistically you can tank 2 or 3, and master medic doesnt help a lot in terms of healing.
That's hilarious since lvl 80 mobs do about 50-100 damage per hit to me. I can tank 10, and granted I better find a way out, it's not instant death.
I'd like to add I'm TKM / MD / Fencer 0210 and use a Blade of Nyethi'oris as my primary weapon.
Message Edited by velocity-x on 06-02-2005 03:44 PM
doc is best as support role then again CM still usually outheals a doc
...only defender jedi can hold off 10 CL80 and we use most of our force doing it.
If you really wanna melee skill i would take pikeman
then again find a group of 3 ML each spamming dervish & LS area KD and it feels like pre-CU again lol - takes about 1min to finish off a level 80 lair as the combined damage is around 3300 a hit