Doctor Archive
Thread: M Doc, TKM, + ?
I posted this in another thread but it still applies, so...
I would have to suggest MDoc/TKM/Swordsman 0130. Doc is the basis. TKM gives you the defensive edge to stay alive at minimum cost (no armour, access to BE clothes, etc.), and Swordsman gives you access to Mind Hit (for a little extra offensive punch), Area Taunt (your heals are going to produce aggro, you might as well embrace it), Sword Flurry for a little extra defense, and Advanced Armour Break, the life blood and saving grace of any group.
This gives you a very potent Healer/Support Tank that will vastly improve any group lucky enough to have you. Trust me on this. My personal template it MDoc/TKM/Swordsman 0110/a smattering of FS skills and last night I was able to virtually solo tank the Katarn (meaning I held aggro and took every iota of damage coming out of the beast) while a guildie hit it with a carbine and some pets. No small feat if I do say so myself.
Mdoc, TKM, 1030 swordsand I love it ![]()
I got power attack for the ua3 animation.
MD/TKM/Swords 0004.
Check out the TKA forums for a couple threads that are discussing this.
Did you think about CM at all? A line of it would have given DoT or debuffs.
The area attack from the other fight prof though is a good way to go as well.
i went master Doc master tka and 4/x/x/x in swords for the advanced powerhit
i like it alot