Doctor Archive
Thread: Doctor Template Question...
Seems like a good template to me. The thing with Master Medic is that it takes 14 skillpoints from the Organic Chemistry line that dont add anything to combat, so tends to not be worththe investment.
You can get +18 Healing Efficiency BE Clothing to get you almost the same boost to healing that Master Medic gives (or wear two pieces to get you to the cap at +25), the bio suppression and augmentation efficiency mods only effect the duration of doc buffs and CM debuffs.
the prob with BH i that u need another basic novice (scout), so u are left without any SP for an elite (BH) line.
i took the CM-line from medic + novice CM, leaving me enough SP for one line of CM. u can take the healing line (4xxx) to add bacta toss and bacta spray and some nice healing bonus. i decided for me to add the offensive DOT line (fire/poison/disease x4xx). even some of the debuffing (especially combat speed and movement) in the other lines might also be nice additions.
If you really want to go Doctor with your Pistoleer (I think Combat Medic fits ranged professions better then Doctor for obvious reasons) I'd say scrap the BH part and pick up a single line of another ranged Profession (like 4000 Rifleman for some high damage specials and a lot of general ranged accuracy) or as stated above one line of Combat Medic.
Of course you won't be able to harvest creature resources like that and you won't have Terrain Negotiation.
c-mot wrote:
i have a similar template (Doc/Pistols).
the prob with BH i that u need another basic novice (scout), so u are left without any SP for an elite (BH) line.
i took the CM-line from medic + novice CM, leaving me enough SP for one line of CM. u can take the healing line (4xxx) to add bacta toss and bacta spray and some nice healing bonus. i decided for me to add the offensive DOT line (fire/poison/disease x4xx). even some of the debuffing (especially combat speed and movement) in the other lines might also be nice additions.
QEF
There is little in the N. BH box of value and you spent a ton of skill points to get it.
I suggest picking up some rifles or CM. I lean to CM debuffs myself.
Hi all,
There are some really nice suggestions there...
I also thought about getting CM 0400 or 0040 but i really like Terrain Negotiation, so thats why i picked it in the first place.
I might drop it if i find, that some BE clothes give me a decent boost in it.
After that i wanted to get some FS skills to boost some of my combat stats.. but on the other hand CM is really nice =)
I really have to try it out..
Best Regards and thank you all for the input,
AkuDewi wrote:
Hi all,
There are some really nice suggestions there...
I also thought about getting CM 0400 or 0040 but i really like Terrain Negotiation, so thats why i picked it in the first place.
I might drop it if i find, that some BE clothes give me a decent boost in it.
After that i wanted to get some FS skills to boost some of my combat stats.. but on the other hand CM is really nice =)
I really have to try it out..
Best Regards and thank you all for the input,
Unless I read your post wrong....CM does not give TN Bonuses any more....so if thats all your wanted CM for you might as well do Scout instead, because that's the only profession of then SL that give Terran Neg.