Doctor Archive

Thread: Cure Modifier?

KindredUK
Thu May 20, 2004 4:44 am
#1

Hey,

Does anyone know what the strength modifier to the cure base is? i.e. Wound Treatment or Injury Treatment? I'm thinking Wound since cures are in the Doc tree but just wanted to make sure

Thanks!

Message Edited by KindredUK on 05-20-2004 12:45 PM






Kindred
Unlocked 2004-05-12
KamaKuro
Thu May 20, 2004 8:02 am
#2

I would think wound as well, but that is just a guess on my part.


It is possible there may not even be a modifier on cures and it just uses the fixed base stat. I remember readinga post with some tests and there did not seem to be any variability on the cure amount.





Kama-Kuro.:ION:. - CM - BH - Blue Robot - Redrobot Enthusiast
7 Jetpacks - 1 Mando Helmet Crafted
CU2 - How Fast Can You Click?
TaeRocko
Thu May 20, 2004 11:17 am
#3

In my experience, cures will heal a fixed amount of poison/disease effectiveness. The amount a cure will heal depends on (I think) injury treatment. It could very well be wound treatment, but the timer seems in line with injury treatment speed.

The amount of effectiveness a cure pack will heal seems to follow this formula: Base Power * (100 + InjuryTreatmentSkill + BE mods) / 100

so a 500 base power cure poison pack administered by a master doctor with capped BE clothing will cure up to 1125 points of poison effectiveness.

-tae



----------------------------

Taeimoe - retired BH 2/4/4/4

Master Doctor/Master Blender
KindredUK
Thu May 20, 2004 1:10 pm
#4

I've just made 2000 doctor, so I'll give it a whirl and report back. At this stage I should be able to tell if its the injury time or clearly the wound timer (which should be a LOT longer).

The formula makes sense too, since it follows the enhance one if I'm not mistaken.






Kindred
Unlocked 2004-05-12
Keltack
Thu May 20, 2004 3:18 pm
#5

The cure mod is wound treatment and the formula seems to be as follows: [cure effectiveness]*(1+([wound heal mod, including BE clothes and food]/100))= the amount of poison tick a doctor can cure.


Take this example:


Amaster CM tosses an AOE mindpoison with 400 effectiveness on a master doctor which will tick for800 points, he then tosses a single mind poison with550 effectivnesswhichwill tick for 1100, together they will tick for 1900. The master doctor, who is wearing +25 wound treatment clothes and taking +25 wound treatment bivoli uses a 550 power cure poison C will heal 1375 points off of the poison tick leaving him with a 525 poison tick for his next cure.


The heal mod formula in this example was 550*(1+(150/100)) = 550*2.5 = 1375





- Uhews Aregood
( 5th forum account... isnt that some kind of record )
Keltack
Thu May 20, 2004 3:19 pm
#6

something else to add: even though it uses wound treatment as the modifier, for some reason it uses injury treatment speed for the speed mod, go figure.



- Uhews Aregood
( 5th forum account... isnt that some kind of record )
KindredUK
Thu May 20, 2004 5:16 pm
#7

Yep, got myself poisoned and the delay did seem more or like a normal stim heal. Nice






Kindred
Unlocked 2004-05-12
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