Doctor Archive

Thread: /healenhance con, is Buffing Health and /healenhance health is Buffing Con, WHATS UP!!!

Tras2
Tue Apr 06, 2004 1:30 pm
#1

I run a AFK buff house unles i need Avenia for a raid. This problem arose the other day and i have no idea whats up.



Proud Member of SYN. #1T'ras (jedi) Tras(Combat)
#2 Avenia(Master Doc)AFK Buff house /wp -1300 3860
#3 Bloke (Master Musician/Dancer)AFK buffs in SYN city Cantina
Tras and Company - Resources and
Elite Buffs made with the veteran adventurer in mind!
Naboo, SYN City - /waypoint neg 1395, pos 2900
Tras2
Sat Apr 24, 2004 11:33 pm
#2

any idea?



Proud Member of SYN. #1T'ras (jedi) Tras(Combat)
#2 Avenia(Master Doc)AFK Buff house /wp -1300 3860
#3 Bloke (Master Musician/Dancer)AFK buffs in SYN city Cantina
Tras and Company - Resources and
Elite Buffs made with the veteran adventurer in mind!
Naboo, SYN City - /waypoint neg 1395, pos 2900
Agent001
Sun Apr 25, 2004 7:45 am
#3

there is a guide in the FAQ
Airborne98
Sun Apr 25, 2004 12:19 pm
#4

I'm not sure, don't use 'con' btw, you must spell it out.

I'd like to start a buff house on Bloodfin, can you share your macro with me?

michaelfaulker98 @hotmail.com

Dooplanger
Sun Apr 25, 2004 12:32 pm
#5

buff house sounds like a great idea, if anyone knows how to macro the targeting please post it.



Valcyn - Gallient
Tras2
Wed May 19, 2004 10:56 pm
#6






Agent001 wrote:
there is a guide in the FAQ







I did not find any infor that can help me there.. thank you for trying to point me in the right direction,, On this is what i whats happening.


My macro works like this.


/healenhance action; /pause 25; /healenhance quickness; /pause 25; /healenhance stamina; /pause 25;
/say Ok %NT, We are almost done! If you are waiting in line I'll be with you soon. (Remember no Overts!); /healenhance strength; /pause 25; /healenhance constitution; /pause 25; /healenhance health;


My heal enhance Action, quick, sta, str, work just fine. But when i try health and con, it goes ot hell and dubl buffs health or if con, is move healths spot it duble buffs con. Thnak is geting to be a head pain in the arse. I have found one way to fix this is to use /healenhance health then use /ui action for about 5 hot keys for my con, buffs. this worls but is a pain. Now im having problems if someone has buffs my /healenhance health will not over buff them from my macro. epample if someone comes into my buffs hosue with 1900 point buffs and i try and rebuff them my 2560 buffs will over buff them fine till i get to health... what can i do to fix this pls.


Agent i look forward to some help from you and any other doc's that can help. Thanks




Proud Member of SYN. #1T'ras (jedi) Tras(Combat)
#2 Avenia(Master Doc)AFK Buff house /wp -1300 3860
#3 Bloke (Master Musician/Dancer)AFK buffs in SYN city Cantina
Tras and Company - Resources and
Elite Buffs made with the veteran adventurer in mind!
Naboo, SYN City - /waypoint neg 1395, pos 2900
xrayallen
Thu May 20, 2004 8:46 pm
#7






Tras2 wrote:



I did not find any infor that can help me there.. thank you for trying to point me in the right direction,, On this is what i whats happening.






This is the address to the FAQ and it will load at the section with the buff bot instructions:

http://www.iootnega.com/doctor/faq.asp#q32


The macro you posted that you use is a regular buffing macro used at a Starport or some busy area to buff a line of people. The one Asked for, a "Buff Bot", is located in the link above. A Buff Bott uses a player building and you pay to enter the building then the person gets buff upon entering.


Also I see your using /healenhance and I think you need to use /healEnhance Capitolization makes a difference in macros.
Tras2
Thu May 20, 2004 8:54 pm
#8






xrayallen wrote:






Tras2 wrote:



I did not find any infor that can help me there.. thank you for trying to point me in the right direction,, On this is what i whats happening.






This is the address to the FAQ and it will load at the section with the buff bot instructions:

http://www.iootnega.com/doctor/faq.asp#q32


The macro you posted that you use is a regular buffing macro used at a Starport or some busy area to buff a line of people. The one Asked for, a "Buff Bot", is located in the link above. A Buff Bott uses a player building and you pay to enter the building then the person gets buff upon entering.


Also I see your using /healenhance and I think you need to use /healEnhance Capitolization makes a difference in macros.






Thaks for the info i will try this. /bow



Proud Member of SYN. #1T'ras (jedi) Tras(Combat)
#2 Avenia(Master Doc)AFK Buff house /wp -1300 3860
#3 Bloke (Master Musician/Dancer)AFK buffs in SYN city Cantina
Tras and Company - Resources and
Elite Buffs made with the veteran adventurer in mind!
Naboo, SYN City - /waypoint neg 1395, pos 2900
Collinsg
Fri May 21, 2004 11:12 am
#9






Tras2 wrote:





xrayallen wrote:






Tras2 wrote:



I did not find any infor that can help me there.. thank you for trying to point me in the right direction,, On this is what i whats happening.






This is the address to the FAQ and it will load at the section with the buff bot instructions:

http://www.iootnega.com/doctor/faq.asp#q32


The macro you posted that you use is a regular buffing macro used at a Starport or some busy area to buff a line of people. The one Asked for, a "Buff Bot", is located in the link above. A Buff Bott uses a player building and you pay to enter the building then the person gets buff upon entering.


Also I see your using /healenhance and I think you need to use /healEnhance Capitolization makes a difference in macros.






Thaks for the info i will try this. /bow





I am having the same issue. I am trying the cap 'E' in Enhance now...I will let ya know if it works



Puffer
Sotaudi
Fri May 21, 2004 2:56 pm
#10






Tras2 wrote:





xrayallen wrote:






Tras2 wrote:



I did not find any infor that can help me there.. thank you for trying to point me in the right direction,, On this is what i whats happening.






This is the address to the FAQ and it will load at the section with the buff bot instructions:

http://www.iootnega.com/doctor/faq.asp#q32


The macro you posted that you use is a regular buffing macro used at a Starport or some busy area to buff a line of people. The one Asked for, a "Buff Bot", is located in the link above. A Buff Bott uses a player building and you pay to enter the building then the person gets buff upon entering.


Also I see your using /healenhance and I think you need to use /healEnhance Capitolization makes a difference in macros.






Thaks for the info i will try this. /bow






Since you asked "What's up?," here is what I suspect is happening. /Healwound and /healstate both will work without parameters. If you do not specify the wound or state to heal, the commands will go out and determine what to do. Healstate, in fact, has a specific search order for states to heal. Thus,though I have not tried using it without a parameter (i.e., an attribute to enhance), I suspect that the/healenhancecommand will work the same way. If you do not specify an attribute to enhance, the command likely has a search order and goes out to determine what stat to enhance next, checks your inventory for the appropriate buff pack, and buffs it if it is there or moves on to the next stat if it is not.


Thus, if it works thisway,the explanation for what is happening is that your attribute is being ignored and the command is going out and determining which stat to buff on its own. It just happens that it is finding Health to buffwhen it ignored your "con" parameter and found Constitution to buff when it ignored your "health" parameter. I suspect if you reversed these two commands, it would look like it was working properly even though it was still ignoring the parameters.


Thus, if capitalizing the "E" in /healenhance does not change the behavior, I would make sure I am using "Constitution" and "Health" for the parameter names. It probably needs to be title case (i.e., first character caps, rest lower case) because looks to beignoring "health" as well as "con."I would try that and see if it changes the behavior. If it does, then I would do the same for all my other commands in that macro even though they seem to be working.


This would also bring up a caution. If it does work this way and you do not use a parameter in your macro, you could end up not overwriting buffs when you could, depending on how it does the checks. With /healstate and /healwound, the commands only have to check for the existence of the state or wound then take the appropriate action. With buffs, it would not only have to check if the stat was already buffed, but what the power of that buff was. If it only checks for the existence of the buff, then it may see a stat is already buffed and move on. If that is the case, then an existing buff would not be overwritten even if it was possible to do so.




Sotaudi Crestlighter
Master Rifleman / Master Combat Medic
"The Physician's Pain Reference"

Former Professions
Master Doctor | Master Swordsman | Master Brawler
Master Scout | Ranger



Sotaudi
Fri May 21, 2004 2:59 pm
#11






Tras2 wrote:





xrayallen wrote:






Tras2 wrote:



I did not find any infor that can help me there.. thank you for trying to point me in the right direction,, On this is what i whats happening.






This is the address to the FAQ and it will load at the section with the buff bot instructions:

http://www.iootnega.com/doctor/faq.asp#q32


The macro you posted that you use is a regular buffing macro used at a Starport or some busy area to buff a line of people. The one Asked for, a "Buff Bot", is located in the link above. A Buff Bott uses a player building and you pay to enter the building then the person gets buff upon entering.


Also I see your using /healenhance and I think you need to use /healEnhance Capitolization makes a difference in macros.






Thaks for the info i will try this. /bow






Since you asked "What's up?," here is what I suspect is happening. /Healwound and /healstate both will work without parameters. If you do not specify the wound or state to heal, the commands will go out and determine what to do. Healstate, in fact, has a specific search order for states to heal. Thus,though I have not tried using it without a parameter (i.e., an attribute to enhance), I suspect that the/healenhancecommand will work the same way. If you do not specify an attribute to enhance, the command likely has a search order and goes out to determine what stat to enhance next, checks your inventory for the appropriate buff pack, and buffs it if it is there or moves on to the next stat if it is not.


Thus, if it works thisway,the explanation for what is happening is that your attribute is being ignored and the command is going out and determining which stat to buff on its own. It just happens that it is finding Health to buffwhen it ignored your "con" parameter and found Constitution to buff when it ignored your "health" parameter. I suspect if you reversed these two commands, it would look like it was working properly even though it was still ignoring the parameters.


Thus, if capitalizing the "E" in /healenhance does not change the behavior, I would make sure I am using "Constitution" and "Health" for the parameter names. It probably needs to be title case (i.e., first character caps, rest lower case) because looks to beignoring "health" as well as "con."I would try that and see if it changes the behavior. If it does, then I would do the same for all my other commands in that macro even though they seem to be working.


This would also bring up a caution. If it does work this way and you do not use a parameter in your macro, you could end up not overwriting buffs when you could, depending on how it does the checks. With /healstate and /healwound, the commands only have to check for the existence of the state or wound then take the appropriate action. With buffs, it would not only have to check if the stat was already buffed, but what the power of that buff was. If it only checks for the existence of the buff, then it may see a stat is already buffed and move on. If that is the case, then an existing buff would not be overwritten even if it was possible to do so.




Sotaudi Crestlighter
Master Rifleman / Master Combat Medic
"The Physician's Pain Reference"

Former Professions
Master Doctor | Master Swordsman | Master Brawler
Master Scout | Ranger



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