Doctor Archive
Thread: Master Surgeon Vs Master Doctor
The maximum benefit you can get from your clothes is +25. Anything over +25 is ignored when calculating the bonus to your buff/heals. So from that standpoint, an MDoc will have a 25 point advantage over a non Master, due to the skill mod granted in the Master box.
Xennys wrote:
Thanks a lot Houdani, your post helped a lot. Although I have one question...
The maximum benefit you can get from your clothes is +25. Anything over +25 is ignored when calculating the bonus to your buff/heals. So from that standpoint, an MDoc will have a 25 point advantage over a non Master, due to the skill mod granted in the Master box.
So does this mean +wound heal doesn't stack? For instance, I'm wearing a +15 pair of pants, +25 shirt and +15 over coat. This doesn't add up to 55? Or does it only add up when you get master doc? And for that matter, how do you reach a total of 125?
Message Edited by Houdani on 07-25-2004 08:00 PM
Do I even need master doc to administer decent Buffs? If it's wound treatment that makes buffs better, I have +55 from my clothes.
To administer decent buffs, you absolutely do not need to be a MDoc. You can easily buff up to 2000 without being a MDoc, which ismore than enough of a buff for yourself or friends. However, if you want to be a starport buffer, then most folks would rather stand in a MDoc's line.
The maximum benefit you can get from your clothes is +25. Anything over +25 is ignored when calculating the bonus to your buff/heals. So from that standpoint, an MDoc will have a 25 point advantage over a non Master, due to the skill mod granted in the Master box.
Do I need the crafting tree?
You don't need the crafting tree if you're willing to buy your own buffs. Or you could master the profession, make a bunch of schematics, then drop the crafting line and save a bunch of skill points.
And what exactly plays a part in giving buffs anyway?
Buffs are affected byyour wound treatment skill, clothes, food mods (bivoli tempari), and location.
To get the maximum wound treatment skill, you need to be a MDoc (+100). If you're not a MDoc, the best you can do is +75.
Clothes can net you an additional +25 (for a total of +125 for MDocs, or +100 for non-MDocs).
You can also eat some Bivoli Tempari whichcan temporarilygive you up to +25 MORE points on top of the clothes.
Finally, the location you are in will modify how good you can heal/buff. The pecking order here is Camps, Med Centers, then Hospitals, and finally a good droid. Without going into the details, you will want to buy a droid with a level 6 med module installed. This will give you a 110 med rating (which equals a 10% boost to your heals/buff). Actually, faction bases are supposed to give the best location bonus (125) but they have never worked. I'm also not sure what location rating the player hospitals have, but I'm pretty sure it's 100, so the droid is still better.
What are the stats of a Master Surgeon giving a good buff?
As a MDoc, I can buff for over 2500 points (with clothes, bivoli, droid mods). As a non MDoc, the value of that buff would likely drop to around 2100, which is still very good.
Here's a link to a buff calculator, where you can plug in numbers for your buffs + mods to see what the final value of your buff will be.
Good luck to you,
H.