Doctor Archive
Thread: silly poison and disease buff questions
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Wisky
Tue Aug 10, 2004 1:18 pm
#1
it is what would or maybe could be taken of of the dot so in your case you have an absorbtion rate of 6 some one hits u witha dot of 150 it will only tick for 144
Happymob
Tue Aug 10, 2004 1:31 pm
#2
It's actually a percentage decrease, so absorption of 6 would take a 150 tick dot to 141.
Wisky wrote:
it is what would or maybe could be taken of of the dot so in your case you have an absorbtion rate of 6 some one hits u witha dot of 150 it will only tick for 144
iamcount
Wed Aug 11, 2004 12:38 am
#3
Ok I made a batch of B's (since I dont have the resources for C's)
What i created were Poison buffs at 204 at about 40 min
and Disease buffs at 208 at about 44 min
Ok here is the questions. To what are the 204 and 208 comparedto see if they are any good?
I dont really know what these numbers represent, if they are any good, and if they are worth making.
Thanks
Happymob
Wed Aug 11, 2004 12:52 am
#4
I think 200 will end up being the gold standard on these. With a resist of 200 or more, people will resist typical CM poisons 80+% of the time and potency experimented poisons 60+% of the time. We still have more testing to do to really figure out what the exact "to hit" formula is and how potency and resist rates interact (is it 1 to 1 or something else?), but 200+ being "good" is my gut feeling right now.
Scrapdog
Wed Aug 11, 2004 12:57 am
#5
What's the absorption rate? I got 213 efffect with about 40 minutes and an absorptionrate of 6???
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