Doctor Archive
Thread: Who is both Master Doctor and Master Combat Medic?
And I just started on CM last week
Hehe. I now run uphill VERY slowly and get teased about it. I had level 4 in whatever that skill was .... and had survey 4 .... and ... *cry*
NM all that. I will lose Novice RIfleman very shortly as I have 1 crafting box yet to go for Master CM.
I been both for a short while now. Got Master Doc pretty quick (but I had been a Beta Tester and pretty much knew exactly what I was doing to get there.) Getting all of CM other than crafting was pretty easy being a Master Doc, simply because Res packs and Enhance Ds give great XP (despite the nutty 80k XP cap). That crafting took a lot of grinding, though, so I just hit Master CM last week.
The rest of teh template now is just Novice Arti and Survey 1 so I have at least some hope of getting the resources I need, and you need a LOT with this template. So my combat, except for Supression Fire and Poisons, pretty much sucks.
Still fun to play, though.
Do you have much trouble finding resources with just survey 1?
The CM/Doc combo is pretty good. You'll always be wanted in groups, and PVP can be a blast. (just don't forget to change your title to "Novice Marksman")
The real killer to master of doc and master of combat medic ... being out of skill points to be useful in any other way. What you "give" up primarily is the remotest possiblity of being a solo player. Of course by their nature docs are people persons anyway ... so who cares.
1) You see without scout ... you can't harvest your own animal organics
2) You see without artisan ... you can't survey/sample your own organics and inorganics
3) You see without any real weapons experience (anything outside of Marksman) you can kill more than gnorts and nuna's by yourself.
If you want to see what it looks like from a skill screen perspective check out this website:
http://swgcb.yogn.net/swg-cb.php