Doctor Archive

Thread: Maximum Experimentation on an Enhancement Pack?

mcglonec
Thu Oct 30, 2003 3:19 pm
#1

Ok, so I've done a lot of testing when it comes to crafting and I think I have a pretty good grasp on how it works. However, I haven't done a lot of testing when it comes to enhancement packs (they're a tad spendy to test on and throw away :smileysad.


However, I have been curious about the maximum effectiveness to which you can experiment one of these packs. In the case of a simpler item, likea Stim B, max effectiveness is equal to 66% OQ and 33% PE. However, with enhancement packs, we have two formulas for experimental effectiveness.



  1. Power: 66% OQ, 33% PE

  2. Duration: 60% OQ, 40% DR

However, the kicker to this is that both of these formulas fall under Experimental Effectivess - they're not separated. When you experiment on one, you're experimenting on the other.


So, my question is, how is the maximum effectiveness calculated? For a stim B, the formula would look like this (assuming we're using an organic with OQ and PE and an inorganic with OQ but no PE):


((Organic_OQ + Inorganic_OQ)/2000) * 0.66 + ((Organic_PE)/1000) * 0.33 = Max Experimentation


But, what would be the formula for the enhancement pack? Are they each evaluated separately and then averaged, like this:



  • ((AvianMeat_OQ + ReactiveGas_OQ)/2000) * 0.66 + ((AvianMeat_OQ)/1000) * 0.33 = Max1

  • ((AvianMeat_OQ + ReactiveGas_OQ)/2000) * 0.60 + ((AvianMeat_DR + ReactiveGas_DR)/2000) * 0.4 = Max 2

  • Max Experimentation = Max1 + Max2

That's my best guess, but I've never verified it. Perhaps I'll do so tonight. I was just wondering if anyone else had tested this and, if so, what did you come up with? I'll be sure to add this info to the FAQ once I have a definitive answer.


Thanks.





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Jalbs
Thu Nov 20, 2003 11:13 am
#2

I think the max effectiveness on the packs is based on OQ and PE. The duration is based on how far up you get in effectiveness with a cap based on you DR/PE. I am not sure about this but low DR only appears to effect the duration and not how high the effectiveness goes.
Ballistic_Zero
Mon Nov 24, 2003 7:17 am
#3

I may not fully grasp what you're pondering, but my observation is this: If you experiment enough on the effectiveness you eventually cap out either power or duration first (depending on the materials) and further exprimentation only improves the stat that isn't maxed out. It seems to imply that the maximums are calculated separately.




Voltaire [MBE]
Volterra [12pt-MD]
-?- [Jedi]
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