Doctor Archive

Thread: A different idea for buffpacks

Snooze821
Mon Nov 24, 2003 2:42 pm
#1

I was thinking if they would allow us to stack our buff with a cap of boost and time limit instead depending on our med knowledge level would improve both the economy of doc products and add a MD benefit.

Let's say you have knowledge1 and it give you a cap of 500+ stat boost and a 1hour limit. A doc could use any med pack availible to them spam buff up a player to that lvl in all availible stats. It would allow people to make use of those smaller buffpacks which are not used now.

Then allow the MD to cap as a 3500boost and a 4hour limit. This would allow those that want to pay for such a heavy buff to do so at thier expense and make a need for players to train up to MD for the better buffpacks and give a MD something unique with the superior buff cap and limit.



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Zarlor
Wed Nov 26, 2003 9:53 am
#2

Neat idea, but it would make bothering with getting great resources useless. I mean why bother with advanced components and good resources when you can just make 10 times as many Enhance packs for much cheaper, and the only real drawback would be the need to spend a little extra time doing hte xtra buffs to get to the same place you would have goten with just one or two really good buff packs.


So it seems the trade-off might not be enough. Then again if we could get away with not having to buy or acquire stuff for the advanced resources anymore it would help to alleviate other problems. I jsut don' thinkthe Devs would like it.




Zarlor - Mesric City, Dantooine - Eclipse
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