Doctor Archive

Thread: Amazing discovery with crafting, die hard crafters, please read

Cinderr
Thu Sep 30, 2004 2:04 pm
#1




I made a set of buffs with the following:

ABEC 16 power, 23 charge

ACRDM 56 power

ASDS 72 power

avian

gas


The stats on the buffs came out to 32 charges, 910 power,89 med use.



Now I'm using the following:

ABEC 17 power, 23 charge

ACRDM 59 power

ASDS 72 power

Same avian

Same gas


Now my buffs are coming out 32 charge, 904 power, 89 med use.


Anyone else noticing something similar? Did something change? I'm about 80% sure I used the exact same herb in the ACRDM's, just changed to the new Class 4. The decay on the herb shouldn't matter anyway, should it?



Message Edited by Cinderr on 09-30-2004 05:06 PM



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Cinderr Braveheart - Master Doctor/Master Merchant
Reeza - Master Ranger/Tera Kasi Master
Twins Medical - in the Theed Southwest Mall
Waypoint -6192 3412 - ALWAYS STOCKED!








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Takami-Kos
Thu Sep 30, 2004 2:35 pm
#2

don't know....

but you got stats on the avian/gas and also duration plz?




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Rolassk
Thu Sep 30, 2004 2:54 pm
#3


Has your crafting tool decayed any between the two examples?


Some people say the tools begin to act screwy after decay sets in. I use a tool that sits in front of my station, never taking it with my character (I die a lot though lol).

Message Edited by Rolassk on 09-30-2004 05:54 PM



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Cinderr
Thu Sep 30, 2004 3:00 pm
#4


wow, i just figured something out.


I have 2 herb meats with the following stats:


Herb 1) 918 OQ, 685 PE, 482 Decay

Herb 2) 928 OQ, 687 PE, 741 Decay. (a tad better quality)


BOTH herbs make an ACRDM with power of 59 using the new Class 4.


I used herb 1 with the old class 4 to make the firstbuffs mentioned above, that came out at Power 910.

I used herb 2 with the new class 4 to make the secondbuffs mentioned above, that came out at Power 904, and 2 of the 3 components had better stats than the components used to make the first buff stim. Still 6 total power less.


So, now, I used Herb 1 with the NEW Class 4, and everything else remaining constant for my second list of ingredients above and my power on the buff is 913!


Somehow, the lower stat herb makes a BETTER ACRDM. And ACRDM's of the same stat, made with different ingredients doesn't necessarily have the same end result. I just proved that.


I started the week of SWG release, and I'm still learning something every day!!


*edit* I just double checked, cuz i couldn't believe it myself. The ACRDMs I just ran the test on are made with the LOWER quality, LOWER PE. The do indeed make a better buff than the ACRDM made with the slightly higher stats, even though both are power 59.

Message Edited by Cinderr on 09-30-2004 05:04 PM



==========================================
Cinderr Braveheart - Master Doctor/Master Merchant
Reeza - Master Ranger/Tera Kasi Master
Twins Medical - in the Theed Southwest Mall
Waypoint -6192 3412 - ALWAYS STOCKED!








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Cinderr
Thu Sep 30, 2004 3:07 pm
#5

No decay on the tools, they are perfect 15.0's have never left my med center.



==========================================
Cinderr Braveheart - Master Doctor/Master Merchant
Reeza - Master Ranger/Tera Kasi Master
Twins Medical - in the Theed Southwest Mall
Waypoint -6192 3412 - ALWAYS STOCKED!








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Marrow1
Thu Sep 30, 2004 3:09 pm
#6

Since your ACRDM went from 56 to 59 it is expected that you buff would go from 910 to 913.


As for the lower power buff my I ask just how many of them did you get like that? Often when you experiment you may get a great success according to the note you get but what you really got was a good power and an amazing duraiton. This can sometimes lower the power of the pack.





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Cinderr
Thu Sep 30, 2004 3:20 pm
#7

I would expect that Marrow1, but intially, when using 2 components with better end stats and same avian and same gas, why did buffs come out with total less power -910 to 904? The new class 4 was used to make a better acrdm, I would have expected it to go up, I didnt' realize I hadn't used the same herb to make the acrdm, because both made same old stat (56) acrdms with old Class 4.



==========================================
Cinderr Braveheart - Master Doctor/Master Merchant
Reeza - Master Ranger/Tera Kasi Master
Twins Medical - in the Theed Southwest Mall
Waypoint -6192 3412 - ALWAYS STOCKED!








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EdieBauer
Thu Sep 30, 2004 3:31 pm
#8

I guess the point is, though, did you try to make another one using all of the better components? He is saying you may have had bad luck on the combine or experimentation causing one of the stats to go down (power) without you noticing because of the way the average works. So in short... try to make another schematic with the higher quality resouces and see if it is better this time.



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Agent001
Thu Sep 30, 2004 3:59 pm
#9

thats how experimenting works, there will always be a little variability based on the success of each experiment attempt
Kassuff
Thu Sep 30, 2004 4:24 pm
#10






Cinderr wrote:

No decay on the tools, they are perfect 15.0's have never left my med center.






I have several copies of each 15.0 tool except the food/chem crafting tool. Any chance you could tell me where you found yours Cinderr?
Cinderr
Thu Sep 30, 2004 5:24 pm
#11

Bought them in Camelot, from Enyc's vendor. She had 2 crates and I bought em both.



==========================================
Cinderr Braveheart - Master Doctor/Master Merchant
Reeza - Master Ranger/Tera Kasi Master
Twins Medical - in the Theed Southwest Mall
Waypoint -6192 3412 - ALWAYS STOCKED!








.
Cinderr
Thu Sep 30, 2004 5:25 pm
#12

As for the experimenting, I went thru a whole crate of bec's trying to hit the 910 stats. couldn't get over 904.




==========================================
Cinderr Braveheart - Master Doctor/Master Merchant
Reeza - Master Ranger/Tera Kasi Master
Twins Medical - in the Theed Southwest Mall
Waypoint -6192 3412 - ALWAYS STOCKED!








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Gortz
Fri Oct 01, 2004 3:25 am
#13



You're impacting two attributes at the same time, as is the case with the enhancement pack, the game "rolls the dice" not once, but twice. It rolls them once for each attribute; in this case, once for power and once for duration. However, only 1 message is returned to you and that is an average of the two results. So, for example, perhaps the roll for power was a failure but the roll for duration was a great success. The average of these two might be a good success or just a plain success, but you're going to see your power drop because of the failure. The duration, however, will go up. That's where the anomaly lies - the fact that two things occurred and yet you only received one piece of feedback.


From Mcglone again sorry, easier than me typing it out though



So ie it will say amazing success, but the 2nd roll might just be a good success......

Message Edited by Gortz on 10-01-2004 03:26 AM

Message Edited by Gortz on 10-01-2004 03:28 AM



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