Doctor Archive
Thread: An interesting idea for Doctors
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Gazzilla
Thu Sep 30, 2004 5:06 pm
#1
I remember bringing this up a while back.
After all, who in the universe made both Luke's new hand and Darth Vaders entire body structure. He's not held together by the force and bits of metal, thats engineering that is!
It would be quite interesting to introduce, but at the same time, there would have to be limitations to the character as well.
For example, someone has both of their legs replaced by cybernetic parts - burst run is far quicker to recharge, and they get bonuses to terrain navigation, but at the same time, they cannot hope to dance or anything like that.
Also, one major detriment I can see would be that these cybernetic parts would be permanent additions to the character, once installed they are completely permanent, and as you've pointed out, can get damaged more obviously than flesh. Flesh heals, metal doesn't.
CharleySpace
Fri Oct 01, 2004 12:16 am
#2
I just finished reading a post about the desire for doctors to have something else to do other then buffing to help differentiate them from a Master Medic.
I would absolutely love to see some form of cybernetics introduced into the game. Any type of cybernetic enhancement would require a trained Doctor with a high "Surgery skill"!
I figure any type of cybernetics would work similar to clothing attachments; to simulate item degradation any cybernetic enhancements could become damaged or inoperational after the character sustains a certain number of wounds.
Heck, why not even make it necessary to get a droid engineer into the picture to have them repair the actual mechanical portion of the item.
I would love to see some "targeting scope eye pieces", "internal rader sensors", "memory chips", so forth and so forth.
Now I realize that these items would have to be carefully created so as to not throw off the balance of the game. In the old roleplaying game the more cybernetics you had the closer to the dark side you became. The justification for that was that you were slowly giving up part of your innate humanity.
If they could somehow transfer that idea into this game I think it would be very interesting. I don't have all the answers to all the issues this might create but this was just a "top-of-my-head" response to a post I read.
This is a futuristic/science fiction based game, let's see some cool cybernetics introduced. Perhaps you wouldn't be able to mix buffs and cyber enhancements? Maybe cybernetics offer lessoned values but last longer then a buff? Who knows.
Please, post some thoughts on this. I would love to hear some other ideas.
I would absolutely love to see some form of cybernetics introduced into the game. Any type of cybernetic enhancement would require a trained Doctor with a high "Surgery skill"!
I figure any type of cybernetics would work similar to clothing attachments; to simulate item degradation any cybernetic enhancements could become damaged or inoperational after the character sustains a certain number of wounds.
Heck, why not even make it necessary to get a droid engineer into the picture to have them repair the actual mechanical portion of the item.
I would love to see some "targeting scope eye pieces", "internal rader sensors", "memory chips", so forth and so forth.
Now I realize that these items would have to be carefully created so as to not throw off the balance of the game. In the old roleplaying game the more cybernetics you had the closer to the dark side you became. The justification for that was that you were slowly giving up part of your innate humanity.
If they could somehow transfer that idea into this game I think it would be very interesting. I don't have all the answers to all the issues this might create but this was just a "top-of-my-head" response to a post I read.
This is a futuristic/science fiction based game, let's see some cool cybernetics introduced. Perhaps you wouldn't be able to mix buffs and cyber enhancements? Maybe cybernetics offer lessoned values but last longer then a buff? Who knows.
Please, post some thoughts on this. I would love to hear some other ideas.
MoogleDee
Fri Oct 01, 2004 12:26 am
#3
Well, doctors do have the Master Surgeon title after all. And I do remember seeing those screenshots of characters with cybernetic arms and such. I don't think it's a bad idea but it's going pretty far. Perhaps it would require a DE to create sub-components necessary much like a BE creates tissues for a Tailor. I guess I'm interested, but something inside me doubts SWG going in this direction.
CharleySpace
Fri Oct 01, 2004 12:31 am
#4
I agree. If this ever happened it would be well down the line. However, cybernetics are out there, we see them in all sorts of spots throughout the Star Wars genre and I would love to see them included.
The more professions that could be tied into this the better. A droid engineer to craft them, a Doctor to operate, a droid engineer to repair...
The more professions that could be tied into this the better. A droid engineer to craft them, a Doctor to operate, a droid engineer to repair...
Thunderbyte
Fri Oct 01, 2004 1:46 pm
#5
This sounds like a really neat idea and I would love to see it in SWG, even though it would take forever to implement and debug, and then proabably require a revamp soon afterwards (LOL, I really have more faith in the devs than that sounds, really). hehe
Actually, I've had very similar thoughts as to what you could do with cybernetics....I think I even heard a dev talk about it once upon a time. Either way, you could require that limbs be crafted by DEs, weapon attachments by WSs( and special armor by AS(s)), have them repaired by artisans, applied by doctors/image designers.... And that's where things get very complicated.... I'd still love to see it though
VTmoon
Fri Oct 01, 2004 1:51 pm
#6
wasn't there suppose to be a pistol that comes with a cyber arm coming out?
PaxEternus
Sat Oct 02, 2004 4:30 pm
#7
How many cybernetic attatchments do we see that are actually ENHANCEMENTS? All the ones for characters we know about have merely been to replace missing limbs, organs, et cetera. For Luke it was his hand, for Darth Vader most of his body... the main stream cybernetic limbs do not make people stronger - and ones that did would be tightly controlled by the Empire. The Emperor might experiment on such things with some of his troopers, but he certainly wouldn't allow there to be a bunch of uber humans and aliens running around who might turn against him - even if they seem loyal to him.
If there were enchancements, they would have to also have drawbacks of some kind. If someone has parts of their body replaced - they may be stronger but they would not be as graceful or dexterous.
If there were enchancements, they would have to also have drawbacks of some kind. If someone has parts of their body replaced - they may be stronger but they would not be as graceful or dexterous.
y-osa
Sat Oct 02, 2004 5:33 pm
#8
I love the idea, and have posted to a few similar posts Iv read in the past. It would have to be perfomed in a hospital of course, and a droid engineer would have to make all components, and if you wanted to reverse the surgery, you would need a master bio engineer to assist and engineer replacment parts, so it would be a somwat weighty descision to make. That being said, make it only performable by a master doc, and require some crafting of meds and such to be administered, and let there be a success rate, that would be determined by the quallity of the meds the doc needs to administer, a fail would result in a reversal of the procedure, and the downfall would be some time based stat damage to all stats, say youd heal up the damage over the course of 2 weeks, and during that time no further procedures could be done. Another effect that can be added for balance is a decrease in some stats, resists or skills, say you had a data chip installed in your head, you could store a bunch of extra data, but your mind scores would be diminished slightly, cybernetic muscles in your legs, you move faster, get a terain bonus maby even an action pool bonus as you legs are now more restant to damage, but the new parts make your action pool vulnerable to electricity, and wear and tear is high so they must be maintained which costs a set fee regularly, mabye add somthing npc city hospitals only to accomodate that, shield emiters implantes in your body, provide a basic def % to everything, but has linited power, say fully charged can provide 5-10 mins then shuts down due to power loss, recharges naturally over the course of 1 day real time, but has a small negative bonus to all secondaries due to the fact its a major enhancement and many componets have to be used affecting your natuall reflexes, strength and such, I could write oodles of this stuff, those were just a few off the top of my head, oh, and an interface device, I like that one, this could improve the responsiveness of your ship, things like fire rate, turning, small bonus to speed and accelleration, this would require maintenence, would take up a few skill points and give a negative bonus to mind stats.
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