Doctor Archive
Thread: *pokes head out says her peace then flinches at the oncoming flamethrowers*
Really there is nothing to be flamed over. I agree that a moderate decline is nothing to get too worked up over. It adds challenge, yet still retains the power of getting buffed. I just think that these people who demand 600-700 power buffs don't realize that cutting armor power, putting soft caps on secondaries, and making special moves unspammable is going to really add a lot more challenge to the game.
TeiLinn wrote:
I personally cant wait to get our buffs at least moderately nerfed. I am not talking a huge amount, but enough to make grouping for big stuff a more viable reality, while not killing the game for people preferring the life of a soloer. I have found that the 1900 range is enough that Janta/Mokks make you feel their prescence, funny what 400-500 points will do.....
Loves you all, each and every one,
/hide mode on
TeiLinn Ikano
MyT_Chicken wrote:
While I agree buffs should be cut back a little, I do NOT agree that buffs are what is hurting this game.
When I'm buffed and fully Comped up I can spam specials all day long. Pop a brandy or 2..and keep spamming.
However I don't normally get buffs....but I always have my 80/60 comp armor on. and even though I can't spam; I can solo90% of the content in this game....
So as I said Buffs should be cut down slightly, but in my own opinion, I feel armor is more to blame for the games lack of difficulty....not the buffs.
I personally feel that buffs should not have a Base rating...but rather a Base %. So instead of having a buff with 2000 base power. It should be 100%.....and no more then 115% of the toons current HA pools.
A's could be 10-25%...
B's could be 26-50%...
C's could be51-80%...
D's could be 81-115%...
However Reaching a 115% D rated buff would be extreamly difficult. Basically if this change (or something similar) were to be implemented, it would make people think twice about have the lowest possible stats for Heath and Action....and hopefully it would keep them from dumping 95% of there stat pool in the mind.
It just makes more sense atleast to me...to do it this way instead.
No. Your numbers are way too low. You're trying to bring doc buffs in line with musician and dancer buffs. That would be a most unjust change. We have to craft our buff packs (from some hard-to-get resources I might add), and we have to spend more skill points for our buffing ability. Doctor buffs should be adjusted, and will be. Even so, they should not be made the same as entertainer buffs.
Obata wrote:
MyT_Chicken wrote:
While I agree buffs should be cut back a little, I do NOT agree that buffs are what is hurting this game.
When I'm buffed and fully Comped up I can spam specials all day long. Pop a brandy or 2..and keep spamming.
However I don't normally get buffs....but I always have my 80/60 comp armor on. and even though I can't spam; I can solo90% of the content in this game....
So as I said Buffs should be cut down slightly, but in my own opinion, I feel armor is more to blame for the games lack of difficulty....not the buffs.
I personally feel that buffs should not have a Base rating...but rather a Base %. So instead of having a buff with 2000 base power. It should be 100%.....and no more then 115% of the toons current HA pools.
A's could be 10-25%...
B's could be 26-50%...
C's could be51-80%...
D's could be 81-115%...
However Reaching a 115% D rated buff would be extreamly difficult. Basically if this change (or something similar) were to be implemented, it would make people think twice about have the lowest possible stats for Heath and Action....and hopefully it would keep them from dumping 95% of there stat pool in the mind.
It just makes more sense atleast to me...to do it this way instead.
No. Your numbers are way too low. You're trying to bring doc buffs in line with musician and dancer buffs. That would be a most unjust change. We have to craft our buff packs (from some hard-to-get resources I might add), and we have to spend more skill points for our buffing ability. Doctor buffs should be adjusted, and will be. Even so, they should not be made the same as entertainer buffs.
Knocky wrote:
As long as the make the resource requirements moderate as well.
The resources really are moderate now though if you want them to be. You can get all the artisan harvestable resources you want at 0.5 cpu (self-harvest) or 5 cpu (purchased). You can get all the meat you want at 10 cpu (if you don't believe that, you should see the 500K of herbivore meat that I have stored where 98% of it was purchased for no more than 10 cpu). The quality may only be average (some well below average, some well above average, most average), but you can make 600 power buff packs with average resources (and in reality since good reactive gas and good domesticated oats are easy to get, you should get 700 power and still stay cheap).
I'm not saying that I would try to buff the public with 600 or 700 power buffs, but the reality is, if buffs become less powerful, there are plenty of ways for us to lessen the cost of buff packs. It's not really the resource requirements that are the problem, merely the value we currently place on having the best.
vortexala wrote:
Obata wrote:
No. Your numbers are way too low. You're trying to bring doc buffs in line with musician and dancer buffs. That would be a most unjust change. We have to craft our buff packs (from some hard-to-get resources I might add), and we have to spend more skill points for our buffing ability. Doctor buffs should be adjusted, and will be. Even so, they should not be made the same as entertainer buffs.
I agree completely. And if a change were attempted to make Medical Enhancements the same as Entertainer Enhancements, there will be a very ticked off CM Corre...
Not my intention....I've been a doc since launch so I know how people get when people compair doc buffs for Entertainer buffs. The point of my post was not to make them the same as entertainers...but rather work off the same type of system. Numbers can be changes.
Buffs are not the major problem with the system.....because if I'm buffed and wear no armor I have to stim in order to stay alive. now take buffs with armor....well I win the game....by myself...
However, with my current template on Starsider, I can solo just about everything...the combination of buffs AND armor make this game almost worthless. The unfortunant fact is you can't have armor without buffs....and it is slightly more difficult to solo useing only buffs.
And I'm only talking about PVE. PVP its totally worthless to attack anything other then the mind...due to armor, buffs, and food (to include Spice). You have people that have never played this game standing in the buff lines 2 minutes after install....why? Because people tell them how to make the most "ubar stat template" There needs to be a middle ground so that people will not dump 90% of their initial stats into mind....and that can be done simply by adjusting the current buff system.
Maybe my numbers are off....but the point is still the same. A person with a 500 HA pool can get buffed for 250% - 300%(2.5k) of what their original stats are...to me...that is very extreme. Because all that is needed in reality of the game...is enough to put armor on, and enough to stay alive slightly longer...without the ability to spam specials.
Edit: And buffs are not as hard to craft as some of you make it sound. I have never paid for resources and I still have no problem making crate runsof 50-200 or each type of buff. Laziness does not make crafting difficult...nor do the inability to sacrifice 15 point for novice Scout and artisan. You don't have to have both all the time, I constantly switch between the two based on what I need, and I'm still able to keep Master Fencer.
captenjonny wrote:
Not a flame but- cutting back the buffs to MAKE people group will cause massive cancellations - or at least my two accounts. The buffs, as they currently exist -IMHO- are not in any need of fixing because most higher level content is already nearly impossible WITH the current level of buffs AND groups (DWB and Corvette).
And the fact that your going to have to group in the near furture to do anything is coming...so to the person that made that comment you should cancel right now because the days of soloing are growing more and more limited with each passing day.
Message Edited by MyT_Chicken on 09-27-2004 11:30 AM