Doctor Archive

Thread: *pokes head out says her peace then flinches at the oncoming flamethrowers*

Roustabout
Mon Sep 27, 2004 2:45 am
#1






TeiLinn wrote:

I personally cant wait to get our buffs at least moderately nerfed. I am not talking a huge amount, but enough to make grouping for big stuff a more viable reality, while not killing the game for people preferring the life of a soloer. I have found that the 1900 range is enough that Janta/Mokks make you feel their prescence, funny what 400-500 points will do.....



Loves you all, each and every one,

/hide mode on

TeiLinn Ikano




Really there is nothing to be flamed over. I agree that a moderate decline is nothing to get too worked up over. It adds challenge, yet still retains the power of getting buffed. I just think that these people who demand 600-700 power buffs don't realize that cutting armor power, putting soft caps on secondaries, and making special moves unspammable is going to really add a lot more challenge to the game.

Knocky
Mon Sep 27, 2004 3:10 am
#2

As long as the make the resource requirements moderate as well.


TheRealXur
Mon Sep 27, 2004 4:37 am
#3

I know most won't like it but buffs can be fixed today, in about 5 minutes by a single developer. It's very easy to do;


Current process


Heal Power of Pack x Environment x [(100 + Wound Treatment Skill + Bivoli + BE modded clothes) / 100] x Med City Bonus


See the 100 added before "Wound Treatment".. remove it..


Heal Power of Pack x Environment x [(Wound Treatment Skill + Bivoli + BE modded clothes) / 100] x Med City Bonus


Means a 900 rated buff, in a regular city, at a bot, with bivoli and +25 BE clothes would be 1237.. If you have a health

(on average) of below 1000, that more than doubles your stats. I'm sorry, people can complain about armor all they

want but especially if specials are going to a seperate pool, this is more than enough buff and is the best fix.


It still leaves enhancements like Janta blood in the game, it still leaves crafting as a very important aspect, etc, etc, etc.


Even if you are adjusted all to mind and have primaries and secondaries of around 400 or so, that's 1600 to health, action,

const, stam, str, quick. Even if your armor costs 800 points, you STILL have 800 left over.


I tend to solo everything in the game, and I like solo play a lot, but a reduction like this is needed. Cutting a few hundred

points off means more math and more stuff to fight with, more possible bugs, etc. Doing it this way does not modify

the current system at all, nor does it break anything already crafted.
Sevardos
Mon Sep 27, 2004 7:21 am
#4

Personally, I think buffs are fine as they are.


In my opinion, there are3 additional PVE-related things that make solo'ing high level mobs a cake walk;


1. Armour that negates 80% of your damage (80%!); i.e., Kinetic

2. Creatures do the same damage type (mostly kinetic) - needs more variety

3. Chef foods. Pop a Canape and I can do special attacks until the cows come home. In fact, I can easily take on a red mobs with just Chef food and some spicein an emergency.



Now, before I get flamed by Armoursmiths and Chefs, I'm not calling for nerfs on your professions. However, I am saying that you can't just adjust one thing - buffs - and leave the rest alone.


When they rebalance, it has to be a 'big picture' adjustment that speaks to all aspects of how you take damage, deal damage, heal damage, and regenerate damage.






Sevardos

The ))SUN(( Centre
636 -3836 Corellia (just outside Coronet) - Bria
Buff Packs * All Meds * Harvesters * Factories * Designer Furniture * Tools
*** ALPHA TESTER: Combat Balance ***
MyT_Chicken
Mon Sep 27, 2004 10:04 am
#5

While I agree buffs should be cut back a little, I do NOT agree that buffs are what is hurting this game.


When I'm buffed and fully Comped up I can spam specials all day long. Pop a brandy or 2..and keep spamming.


However I don't normally get buffs....but I always have my 80/60 comp armor on. and even though I can't spam; I can solo90% of the content in this game....


So as I said Buffs should be cut down slightly, but in my own opinion, I feel armor is more to blame for the games lack of difficulty....not the buffs.


I personally feel that buffs should not have a Base rating...but rather a Base %. So instead of having a buff with 2000 base power. It should be 100%.....and no more then 115% of the toons current HA pools.


A's could be 10-25%...

B's could be 26-50%...

C's could be51-80%...

D's could be 81-115%...


However Reaching a 115% D rated buff would be extreamly difficult. Basically if this change (or something similar) were to be implemented, it would make people think twice about have the lowest possible stats for Heath and Action....and hopefully it would keep them from dumping 95% of there stat pool in the mind.


It just makes more sense atleast to me...to do it this way instead.






h Egri p
§ If you don't know; you'll find out soon enough! §

captenjonny
Mon Sep 27, 2004 10:42 am
#6

Not a flame but- cutting back the buffs to MAKE people group will cause massive cancellations - or at least my two accounts. The buffs, as they currently exist -IMHO- are not in any need of fixing because most higher level content is already nearly impossible WITH the current level of buffs AND groups (DWB and Corvette).



Captain Jonny
Obata
Mon Sep 27, 2004 10:47 am
#7






MyT_Chicken wrote:

While I agree buffs should be cut back a little, I do NOT agree that buffs are what is hurting this game.


When I'm buffed and fully Comped up I can spam specials all day long. Pop a brandy or 2..and keep spamming.


However I don't normally get buffs....but I always have my 80/60 comp armor on. and even though I can't spam; I can solo90% of the content in this game....


So as I said Buffs should be cut down slightly, but in my own opinion, I feel armor is more to blame for the games lack of difficulty....not the buffs.


I personally feel that buffs should not have a Base rating...but rather a Base %. So instead of having a buff with 2000 base power. It should be 100%.....and no more then 115% of the toons current HA pools.


A's could be 10-25%...

B's could be 26-50%...

C's could be51-80%...

D's could be 81-115%...


However Reaching a 115% D rated buff would be extreamly difficult. Basically if this change (or something similar) were to be implemented, it would make people think twice about have the lowest possible stats for Heath and Action....and hopefully it would keep them from dumping 95% of there stat pool in the mind.


It just makes more sense atleast to me...to do it this way instead.








No. Your numbers are way too low. You're trying to bring doc buffs in line with musician and dancer buffs. That would be a most unjust change. We have to craft our buff packs (from some hard-to-get resources I might add), and we have to spend more skill points for our buffing ability. Doctor buffs should be adjusted, and will be. Even so, they should not be made the same as entertainer buffs.



Obata Lightingflier (Deceased): Master Doctor, Master Combat Medic - Wanderhome
Opos Odet (Deceased): Master Artisan, Master Merchant, Master Musician - Wanderhome
vortexala
Mon Sep 27, 2004 10:56 am
#8






Obata wrote:





MyT_Chicken wrote:

While I agree buffs should be cut back a little, I do NOT agree that buffs are what is hurting this game.


When I'm buffed and fully Comped up I can spam specials all day long. Pop a brandy or 2..and keep spamming.


However I don't normally get buffs....but I always have my 80/60 comp armor on. and even though I can't spam; I can solo90% of the content in this game....


So as I said Buffs should be cut down slightly, but in my own opinion, I feel armor is more to blame for the games lack of difficulty....not the buffs.


I personally feel that buffs should not have a Base rating...but rather a Base %. So instead of having a buff with 2000 base power. It should be 100%.....and no more then 115% of the toons current HA pools.


A's could be 10-25%...

B's could be 26-50%...

C's could be51-80%...

D's could be 81-115%...


However Reaching a 115% D rated buff would be extreamly difficult. Basically if this change (or something similar) were to be implemented, it would make people think twice about have the lowest possible stats for Heath and Action....and hopefully it would keep them from dumping 95% of there stat pool in the mind.


It just makes more sense atleast to me...to do it this way instead.








No. Your numbers are way too low. You're trying to bring doc buffs in line with musician and dancer buffs. That would be a most unjust change. We have to craft our buff packs (from some hard-to-get resources I might add), and we have to spend more skill points for our buffing ability. Doctor buffs should be adjusted, and will be. Even so, they should not be made the same as entertainer buffs.





I agree completely. And if a change were attempted to make Medical Enhancements the same as Entertainer Enhancements, there will be a very ticked off CM Corre...



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
Happymob
Mon Sep 27, 2004 11:10 am
#9






Knocky wrote:

As long as the make the resource requirements moderate as well.




The resources really are moderate now though if you want them to be. You can get all the artisan harvestable resources you want at 0.5 cpu (self-harvest) or 5 cpu (purchased). You can get all the meat you want at 10 cpu (if you don't believe that, you should see the 500K of herbivore meat that I have stored where 98% of it was purchased for no more than 10 cpu). The quality may only be average (some well below average, some well above average, most average), but you can make 600 power buff packs with average resources (and in reality since good reactive gas and good domesticated oats are easy to get, you should get 700 power and still stay cheap).


I'm not saying that I would try to buff the public with 600 or 700 power buffs, but the reality is, if buffs become less powerful, there are plenty of ways for us to lessen the cost of buff packs. It's not really the resource requirements that are the problem, merely the value we currently place on having the best.




Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


MyT_Chicken
Mon Sep 27, 2004 11:23 am
#10







vortexala wrote:






Obata wrote:


No. Your numbers are way too low. You're trying to bring doc buffs in line with musician and dancer buffs. That would be a most unjust change. We have to craft our buff packs (from some hard-to-get resources I might add), and we have to spend more skill points for our buffing ability. Doctor buffs should be adjusted, and will be. Even so, they should not be made the same as entertainer buffs.






I agree completely. And if a change were attempted to make Medical Enhancements the same as Entertainer Enhancements, there will be a very ticked off CM Corre...







Not my intention....I've been a doc since launch so I know how people get when people compair doc buffs for Entertainer buffs. The point of my post was not to make them the same as entertainers...but rather work off the same type of system. Numbers can be changes.


Buffs are not the major problem with the system.....because if I'm buffed and wear no armor I have to stim in order to stay alive. now take buffs with armor....well I win the game....by myself...


However, with my current template on Starsider, I can solo just about everything...the combination of buffs AND armor make this game almost worthless. The unfortunant fact is you can't have armor without buffs....and it is slightly more difficult to solo useing only buffs.


And I'm only talking about PVE. PVP its totally worthless to attack anything other then the mind...due to armor, buffs, and food (to include Spice). You have people that have never played this game standing in the buff lines 2 minutes after install....why? Because people tell them how to make the most "ubar stat template" There needs to be a middle ground so that people will not dump 90% of their initial stats into mind....and that can be done simply by adjusting the current buff system.


Maybe my numbers are off....but the point is still the same. A person with a 500 HA pool can get buffed for 250% - 300%(2.5k) of what their original stats are...to me...that is very extreme. Because all that is needed in reality of the game...is enough to put armor on, and enough to stay alive slightly longer...without the ability to spam specials.


Edit: And buffs are not as hard to craft as some of you make it sound. I have never paid for resources and I still have no problem making crate runsof 50-200 or each type of buff. Laziness does not make crafting difficult...nor do the inability to sacrifice 15 point for novice Scout and artisan. You don't have to have both all the time, I constantly switch between the two based on what I need, and I'm still able to keep Master Fencer.







captenjonny wrote:
Not a flame but- cutting back the buffs to MAKE people group will cause massive cancellations - or at least my two accounts. The buffs, as they currently exist -IMHO- are not in any need of fixing because most higher level content is already nearly impossible WITH the current level of buffs AND groups (DWB and Corvette).




And the fact that your going to have to group in the near furture to do anything is coming...so to the person that made that comment you should cancel right now because the days of soloing are growing more and more limited with each passing day.

Message Edited by MyT_Chicken on 09-27-2004 11:30 AM




h Egri p
§ If you don't know; you'll find out soon enough! §

TeiLinn
Mon Sep 27, 2004 11:44 am
#11

Let me reiterate I am not saying I want people to be forced to group, just that some high end content should be more for groups while retaining plenty of solo content for individuals. I tend to be of the school on this that would like to see a 1900 or so number as the high range, you can still wear armor, you can enjoy soloing, but you're no longer an invincible god. Personally, when I am on some really nice packs in a medical city Ican buff myself well over 2700, add to thateating 3 canapes, and drinking 2 brandy'sand had a really nice sword and hammer, good 3 layer armor, and I can run around DWB like a sick tank thing. And I find one person running around DWB and not having issues with anything but the occassional droid to be wrong, granted I couldnt do much more than kill and keep moving and loot things as I killed them, but I can stay down there for a good long time and that place is meant for large groups. With the upcoming armor nerf and hopefully a moderate but not ridiculous change to our buffs, the game will come alot more dynamic and challenging.


TeiLinn



Jaenna Kell younger sister of Inaera Kell
Starsider Galaxy Pilot
MyT_Chicken
Mon Sep 27, 2004 11:56 am
#12

I have a feeling that once the CB hits a lot will change. Some people will cry; while others rejoice. HOWEVER, I don't think the CB is going to fix the ground game. Most Vet's have done everything that can be done on the ground....so regardless what is done, there is little to no content in this game.


Regardless what the buffs get changed to, I don't think it will matter much in the long run unless SOE wakes up and realizes that the ground game is almost dead. They need to add more content in order for the CB to be the "ground breaking patch" that everyone is hopeing for. And while JTL is "content" not everyone is going to buy it....so to me JTL does not count as game content, because its not avalible to everyone in the community (in a sense).


Should buffs be adjusted....I think it really depends on who you ask; most people will agree...but IMO Armor is hurting this game more then buffs are. Are current buffs powerful? Yes, but they don't last as long as armor does.




h Egri p
§ If you don't know; you'll find out soon enough! §

SakeO
Mon Sep 27, 2004 11:58 am
#13

I personally hang most of the need to nerf on secondary buffs. Pop people out 80% resist armor and make specials cost something and they can keep their 5k HAM bars. I am in favor of a max 100% buff to secondaries.


I think the seperate damage and use method that has been suggested could work really well, It could also effectively double or HAM bars which could help offset buffing nerfs.


SakeO
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