Doctor Archive
Thread: SPECIAL REQUEST BUFFS WANTED PLEASE READ
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Ittsyk
Mon Oct 04, 2004 11:43 am
#1
Hi,
I have noticed that my usual pattern of hunting follows something like this:
a) Get mind buffs, buff health and action myself during second portion of mind buffs (kill two birds with one stone, as they say).
b) Go hunt until mind buffs run out, come back and get new mind buffs.
Therefore, it seems to me that I would be much better off having higher power, lower time buffs. Since (even though I'm master doc) I have no experience crafting buff packs, what are the limits you can go to to increase the power and reduce the duration? I would very much like excellent power (e.g., 2700+ enhancements - using bivoli, +110 droid, med clothing, not in med city) with times around 2:00-2:15 mins. Can this be done in the normal course of crafting? Or would I still need something like Janta blood to achieve the higher power? If so, please suggest what components I would need to achieve this goal.
Regards,
Ittsyk
I have noticed that my usual pattern of hunting follows something like this:
a) Get mind buffs, buff health and action myself during second portion of mind buffs (kill two birds with one stone, as they say).
b) Go hunt until mind buffs run out, come back and get new mind buffs.
Therefore, it seems to me that I would be much better off having higher power, lower time buffs. Since (even though I'm master doc) I have no experience crafting buff packs, what are the limits you can go to to increase the power and reduce the duration? I would very much like excellent power (e.g., 2700+ enhancements - using bivoli, +110 droid, med clothing, not in med city) with times around 2:00-2:15 mins. Can this be done in the normal course of crafting? Or would I still need something like Janta blood to achieve the higher power? If so, please suggest what components I would need to achieve this goal.
Regards,
Ittsyk
eeseigeameo
Mon Oct 04, 2004 11:44 am
#2
people tend to get the highest power possible first then spend the left over exp points on the duration or quantity... the limiting factor is resources.
Ittsyk
Mon Oct 04, 2004 11:48 am
#3
OK - thanks for the quick reply.
So, I suppose that janta blood is the most obvious choice then to increase buff power. Any other suggestions for other resources to focus on?
As I said, I'm sure this is common knowledge to med crafters. Thanks again for the help.
Ittsyk
So, I suppose that janta blood is the most obvious choice then to increase buff power. Any other suggestions for other resources to focus on?
As I said, I'm sure this is common knowledge to med crafters. Thanks again for the help.
Ittsyk
makhina
Mon Oct 04, 2004 11:57 am
#4
last time i made packs, duration and power were the *same* experimented quantity...
1. duration & power
2. med use
3. number of charges
are the 3 experimentables.
un less this has changed, you cant get more power at the expense of duration, at least not by how you experiment.
1. duration & power
2. med use
3. number of charges
are the 3 experimentables.
un less this has changed, you cant get more power at the expense of duration, at least not by how you experiment.
Message Edited by makhina on 10-04-2004 01:58 PM
The_Strider_Family
Mon Oct 04, 2004 1:20 pm
#5
Correct... it's the same thing with Damage / Speed on the Weapons side of things. They (Duration / Power) go hand-in-hand so you can't get one higher at the expense of the other.
makhina wrote:
last time i made packs, duration and power were the *same* experimented quantity...
1. duration & power
2. med use
3. number of charges
are the 3 experimentables.
un less this has changed, you cant get more power at the expense of duration, at least not by how you experiment.
Message Edited by makhina on 10-04-2004 01:58 PM
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