Doctor Archive

Thread: Seeking advice for a support template (/healstate questions)

Norstar
Tue Oct 26, 2004 9:01 am
#1


Hello all, I am re-working my template in order to become a pve support character, and I had a couple questions.


The template I am looking into is Master rifleman, 0/4/0/0 CM for mind heal, and either 4/4/3/0 doc OR 3/4/4/0 doc. My main question is this: We have a Master doc in the guild to provide buffs, but I am still a little unsure on /healstate. The majority of pve fighting we do does not apply disease. By going 3/4/4/0 doc, will I have enough speed to use the other state packs effectively, and also be able to do a workable job of a field buff? Or am I better served going 4/4/3/0 doc in order to maximize speed, giving up medium/high end buffs in the process?


Any input/opinions would be greatly appreciated.


-Hric
Nevs
Tue Oct 26, 2004 10:57 am
#2

You plan on using Mind Heal Regularly? After using it a handful of times you'll cripple your own mind pool and accrue a good amount of fatigue in the process. Why not just Master Doc instead?



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Norstar
Tue Oct 26, 2004 11:03 am
#3

Won't be using heal mind on a regular basis. I generally hunt with melee templated guildmates, most of whom are swordsman/tkm. The mind heal is there just as insurance, something to get through an immediate fight until such time another character can begin tanking.


-Hric
Slash_DPC
Tue Oct 26, 2004 11:26 am
#4

The other guys are right. CM's mind heal will just kill you over time. Here's your template choices: doctor/combat medic, rifleman/doctor, or rifleman combat medic.





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SpicyChani
Tue Oct 26, 2004 2:38 pm
#5






Norstar wrote:


Hello all, I am re-working my template in order to become a pve support character, and I had a couple questions.


The template I am looking into is Master rifleman, 0/4/0/0 CM for mind heal, and either 4/4/3/0 doc OR 3/4/4/0 doc. My main question is this: We have a Master doc in the guild to provide buffs, but I am still a little unsure on /healstate. The majority of pve fighting we do does not apply disease. By going 3/4/4/0 doc, will I have enough speed to use the other state packs effectively, and also be able to do a workable job of a field buff? Or am I better served going 4/4/3/0 doc in order to maximize speed, giving up medium/high end buffs in the process?


Any input/opinions would be greatly appreciated.


-Hric







For good pvp support, and great PvE abilities, think about Master Doc/TKM. You do not do a great deal of damage in PvP, simply because of the high abundance of 80% base armors out there. You have decent defenses vs KD/Dizzy/Posture changes. They arent the level of a melee stacker, but some is nice.


As a support role in PvP, you will be in charge of healing and curing, none of which you can do as a rifleman in the back lines. You are in the front, tanking, taking damage and looking to heal others. Area cures are your best friend, makes it simple to clear the slime that CM's throw around. If things go bad, as a TKM, you have Force of Will, enabling you to revive from incap, sometimes with near full hams, and continue.


In PvP, i am looking to throw Intimidation around on the rifleman (those are your worst nightmare, an rifleman with an uber jawa rifle will chew you up, even thru 2x brandy, canape, ent buffs..muon). Look to KD players, dizzy them, and let the other fighters do the main damage.


TKM/Docs are good jedi fighters. I have duel FRS jedi and lasted 5+ minutes. Then, I have dueled them and got KD/Dizzy and lasted 10 seconds..lol. But the times i resisted KD, cured my dizzy, and stayed on my feet, i have done rather well.




My siggie got nerfed.

It was due for a change anyways
Norstar
Tue Oct 26, 2004 4:26 pm
#6


Thanks for the input so far


This character is purely for pve, and since my other char has been a melee template for so long, wanted a ranged class. In regards to brandy/moun/vercupti, etc, I just wanted the mind heal for the rare situations that the tanks take consecutive head hits. Normally the regen rate is fine, but when an elder/deathwatch drops four hits to the skull in short order, I am thinking the mind heal might let the tank last long enough to either switch with another tank, or potentially finishing the mob off.


I DID manage to completely forget about revive.. might be a handy skill to keep around.


-Hric
pircio
Wed Oct 27, 2004 12:23 am
#7

if you're going doctor and you're gonna be BUYing what you need and not making your own, this is what I would do


go doc 3/4/4/0


why?


the speed difference from 3 to 4 won't make THAT much difference. at the VERY least, you can pick up speed treatment skill tapes cheaper than any other med skill tape.


this way is also going to give you a higher med use of 90, which you can still get very good buffs, cost a little more, but you can do it. most importantly, you'll get the skill "Revive Player," which is the BIGGEST asset a doctor has, especially in PVP.


myself i am going master doc/master rifleman, already got the doc and halfway to rifleman, from personal experience i never once thought of going to CM for mind heal, with brandy, muon, and all other foods, entertainer buffs, i'm all set



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