Doctor Archive
Thread: Janta blood buffs, just Heal and Action or all 6 stats?
Jailbird11275 wrote:
Just wanted to know what actually sells out there when making janta buffs. I've not seen many if ANY janta buffs that do the remaining 4 stats, all I seem to see out there are buffs for health and action.
Just wanting a little feedback from other docs as to where I should be putting my stash of blood.
Health, action, stamina, constitution. I make the janta in constituion and stamina for that added regen. I mostly use janta buffs for Vette runs, and every bit helps up there when tanking and taking massive damage.
Strenght and quickness do not need uber janta-sized buffs, 2100 buffs is enough to spam moves wihtout loosing points.
Jailbird11275 wrote:
Just wanted to know what actually sells out there when making janta buffs. I've not seen many if ANY janta buffs that do the remaining 4 stats, all I seem to see out there are buffs for health and action.
Just wanting a little feedback from other docs as to where I should be putting my stash of blood.
I make and sell 'em for all 6 stats. I tell 'em that their strength and quickness will cap with normal buffs, but they want matching sets. ![]()
I certainly make more health/action/constitution/stamina packs than strength and quickness, but that's not really a reflection of what will sell.
For that matter, janta packs of nearly every kind will sell... No 4-0-0-0 doc should ever be without a few janta cure poison As, for instance...