Doctor Archive
Thread: Riflemen are the problem.
Actually I kind of agree with that. It's just the argument I keep hearing brought up about that being so very exploitable.
Of course it seems to me if you only get the abilities at the higher levels you wouldn't be using the "exploit" for XP purposes anyway. And if that's an exploit then why isn't my buffing a Carbineer's, Action, Quickness and Stamina an exploit? I mean I can buff those stats and never have to bother healing that Carbiner for stat loss from using specials on a high-end carbine because their costs will be so low and they'll regen what they do use so fast.
And since I can just heal them if they get hit anway, they can still just special with impunity, which is obviously somehting a Doc or Medic can't do. Go figure.
Here's an odd idea. SOE is going to work on droids for the DEs, right? What if ... medical modules also had the effect of letting you heal mind damage with your regular stims? Each level of med module could then be certified to only work with certain stims. Say Med 1 only works with /tenddamage, Med 2 Stim As, Med 3 for Stim Bs, Med 4 for Stim Cs, Med 5 for Stim Ds, and Med 6 for Stim Es. This would help both Docs and CMs. Add to this the droid cert system, and it would restrict it to players' appropriate skill levels. Also, droids are targetable which would make them vulnerable in PvP. They require batteries to maintain, perhaps their batteries drain faster the more mind damage you heal. Etc. DEs would then be tasked with keeping the medical and combat droids functioning via repair kits and repair droids. Basically, it would add another layer or two of support lines for mass PvE and PvP battles.
Like I said, it was an odd idea. Just thought it might help medics, docs, CMs, and DEs.
Taallyn wrote:
Umm, Pistoleers do not have a dedicated mind damaging attack. That's only BHs that can do it with pistols. Pistoleers can only target the health pool specifically with BodyShot ./ Healthshot. All the other special attacksdo random pool damage. Pistoleers' MeleeDefense 1 skill is a melee range knockdown. DisarmingShot2 at Master Pistoleer is acting like a ranged AoE knockdown, but that's not what it's description says it's supposed to be. So, look to see it get corrected at some point.
Uh fan shot?!
hits all 3 pools at one time...
Yeah, it could be that you got hit with shots that landed on each pool. For instance if the Fan Shot check came up with three shots hitting you, each pool might have then gotten hit by a different shot. Normal attacks are distributed randomly as well. Only the Mind/Body/Action/etc specific typeshots go for individual pools. I know it's really strange when I kill something via the Mind or Action pools when I'm solo. It's just the way the damage system works. Even someone just starting the game hits all the pools randomly. That's why it takes so long for them to kill something, they can't target one particular HAM pool so end up whittling away at all three pools.
Hehe. The reason Stopping Shot does so much more damage is because it's not targetted at a specific pool. So, you could do a huge amount of damage to the one pool that's completely full and still get killed by something that had a sliver of live remaining in another pool.
All of the combat professions are very similar in this regard. Each will usually have one HAM pool it can specifically target, yet be able to do large amounts of damage with random distribution via other specials.
lol most people dont have any HAM that goes above 1200 and stopping shot hits for a ton...
where is that pvp damge reduction!!!!
when they get fixed...then there is always the lucky shot to the head with stopping shot but oh well if u get lucky u get lucky....