Doctor Archive
Thread: Medicine Crafting Tips
Hey,
Figured I'd give a few tips to aspiring doctors out there. Most of this stuff might be common knowledge to the grizzled vets, but it could help the new docs acheive master medicine crafting asap.
Ok, first tip. I don't craft items to look for credits in return. That means, I won't craft a stim that gives me less experience just because I can sell it. That's just me though. I'd personally rather have the experience as quickly as possible than try to turn a profit. Credits are relatively easy to come by anyways.
Second, open up your options (Ctrl+O), go under Misc, and turn off "Confirm Crafting Actions." This will save you needless clicking if you can follow a good pattern.
Third, have multiple food/chem crafting kits. You can use more than one kit at a time. For example, if I'm making Enhance Health A's, then I have 3 food/chem kits. I make 3 Bio Controllers, then 3 Chem Release Mechanisms, then 3 Solid Delivery shells, and finally, 3 Enhance Health A's, in that order. This avoids having to wait for individual parts to finish crafting before you can make the end result.
As far as what to make? Well, I can't say I've tried *everything* and added upthe experience to see what's best, but I've stuck with Enhance Health A's, and they've gotten me far. They don't require any factory items, meaning you can make all the components (and thusly reap the experience from them) yourself. This is my recommendation.
I hope this helps, as I wasn't able to find a concise guide on this subject anywhere.
Anyone that has better info, please feel free to let us know. ![]()
Jasooch Thofosoces - Sunrunner
A few more tips that I forgot to mention.
I create the Enhance Wound A's in practice mode. This way, I get the 5% exp. bonus, and I don't have to try to find a place to keep all the stuff I'm making.
Don't experiment if you're just practicing (not keeping what you're making). Experimentation does nothing to add to your experience total.
Ingredient quality doesn't matter either as far as experience goes. Use any materials that you can get your hands on for practicing.
I trained the third level of medicine crafting last night in about 4-5 hours. I expect to finish the last level today in about 6 hours. So, finishing this branch off isn't a big deal, so long as you have the time and the materials.
Good luck docs.
wow, i'm impressed at your mindlessness! /wink
how can you just sit there for hours and hours crafting the same old thing over and over and over
I can only make about 10 of those things before I become a human. . . well, something bad! that's for sure
Eh, it's not that bad.
If you think about it, you can finish the entire branch in a couple of days, then not worry about it again.
It's better than training .3 points of Magery a day in UO. :-P