Doctor Archive

Thread: Balance Issues (Vote! Ends 12/01/2003)

HoTron-rex
Wed Nov 26, 2003 11:04 am
#1

9 votes for number 1


1 vote for number 9




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High Chancellor- KGB SWG
Hotron - Master Riflewoman, Master Pikeman
Nereus - Master Doctor, Master Politician
Ysaanne - Secretist Extraordinaire
Zarlor
Wed Nov 26, 2003 11:56 am
#2

That's a single position #1 weighted vote for #1 and a position #10 weighted vote for #9 unless you tell me otherwise.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
HoTron-rex
Wed Nov 26, 2003 2:12 pm
#3

hehe, ok change it to one vote for #1 as my first, and #9 as my second vote, and i guess a vote for #2 for my third. thats all i'm really worried about here though



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High Chancellor- KGB SWG
Hotron - Master Riflewoman, Master Pikeman
Nereus - Master Doctor, Master Politician
Ysaanne - Secretist Extraordinaire
Earymi
Thu Nov 27, 2003 1:17 am
#4


  1. 9

  2. 5

  3. 1

  4. 2

  5. 3

  6. 8

  7. 4

  8. 11

  9. 12

  10. 7

Discussion:


Issues 9,5,1 and 2 are all related. It's crazy, I think, that doctors are one of the poorest classes in the game, especially if we don't actually become resource or medical component or pharmaceutical vendors. And in order to function effectively as a doctor, I need to spend more than 30 skill points on scout and artisan skills, because even if there were people willing to gather and sell me the resources I need to make my medicines, I wouldn't be able to afford them anyway.


Similarly, the benefits of Master Doctor vs. stopping just short of that level (once you have the /revive skill, everything else is really far less important) seem inadequate relative to the work it takes to get there and the lack of benefits you get, especially in terms of the ability to be financially self-sufficient, from having achieved that level.




Earymi Iekia, Master Doctor, Pikeman
Arolena Eto, Master Droid Engineer, Master Artisan, Master Chef

Sunrunner
Visit McChottle's Fine Food & Drink, now in 2 locations
Dantooine, outside of Mining Outpost (-1022, 2868), Corellia, just 1km from Coronet starport (324, -3588)

OrbinGoss
Fri Nov 28, 2003 6:22 am
#5

I vote to have it were you cant heal in any thing other then a med center or with a droid. there is no reason for player med centers in the game. if i can just heal in a house or the cantina, heck a PA hall will do.

Zarlor
Fri Nov 28, 2003 6:45 am
#6

Orbin, that is nto a current issue. For new issues you should start a new thread on the forum and see if you can get support from other Doctors. This would get it added to the list.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
mpschrei
Sat Nov 29, 2003 7:12 am
#7

#1 - 5


#2 - 1


#3 - 3


#4 - 4


REALLY REALLY WANT NUMBERS 5 AND 1


Thanks guys

akaDEATH
Sat Nov 29, 2003 8:13 am
#8

11.State Pack Persistence/Immunity


6.Mind Damage Healing for Doctors


8.First Aid Improvements


14.Ease of Mastery ( Doc is way to frikin easy to master compared to anything else in the game its a few hours from medic to master doc )






I AM BECOME THE DESTROYER OF WORLDS
I AM THE END I HAVE BEEN BEFORE EVEN THE BEGINNING

akaDEATH
-the foolish named time.


Ainozama
Sat Nov 29, 2003 1:24 pm
#9

2
3
7
8
1
3



Ainozam Pharmaceuticals
Now located in Phoenix Risen, Corellia

Ainozami
Master Doctor/Master Combat Medic
Starsider, Corellia


Everquest
Ainozama Amansule
Tunare's Ranger 65
Fenin Ro
Sterling Order of Knights
Datto
Sun Nov 30, 2003 10:10 am
#10

1. 2
2. 1
3. 8

Datto -- Master Doctor
Bixo
Sun Nov 30, 2003 3:12 pm
#11

1. 6


2. 3


3. 13


4. 14


5. 5


6. 1


7. 4

Pahdbacca
Mon Dec 01, 2003 5:03 am
#12


1) 9.Money
2) 3.On Fire Cure&
3) 4.Faction Points
4) 16.Crafting XP from Complex Schematics –v- Components


5) 8.First Aid Improvements
6) 7.AoE Cure State Pack and Poison/Disease Cure
7)15.Crafting XP Speed Imbalance
8) 2.Master Doc Benefits
9) 12.Medicine Use Skill Granularity
10) 1.Medical Surveying


Crafting exp is my new pet peeve. I quit grinding crafting after the third boc for doctor. Since I have and crafted HUNDREDS of poison/disease stim Cs, ranged Stim Es and enhance packs in order to tweak stats, test dropped components, etc. It seems that the experience I am getting for my 4th box has become a crawl. There is no way that making finished products should give as little exp as it does currently.






-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
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