Doctor Archive
Thread: Balance Issues (Vote! Ends 12/01/2003)
- 9
- 5
- 1
- 2
- 3
- 8
- 4
- 11
- 12
- 7
Discussion:
Issues 9,5,1 and 2 are all related. It's crazy, I think, that doctors are one of the poorest classes in the game, especially if we don't actually become resource or medical component or pharmaceutical vendors. And in order to function effectively as a doctor, I need to spend more than 30 skill points on scout and artisan skills, because even if there were people willing to gather and sell me the resources I need to make my medicines, I wouldn't be able to afford them anyway.
Similarly, the benefits of Master Doctor vs. stopping just short of that level (once you have the /revive skill, everything else is really far less important) seem inadequate relative to the work it takes to get there and the lack of benefits you get, especially in terms of the ability to be financially self-sufficient, from having achieved that level.
I vote to have it were you cant heal in any thing other then a med center or with a droid. there is no reason for player med centers in the game. if i can just heal in a house or the cantina, heck a PA hall will do.
#1 - 5
#2 - 1
#3 - 3
#4 - 4
REALLY REALLY WANT NUMBERS 5 AND 1
Thanks guys
11.State Pack Persistence/Immunity
6.Mind Damage Healing for Doctors
8.First Aid Improvements
14.Ease of Mastery ( Doc is way to frikin easy to master compared to anything else in the game its a few hours from medic to master doc )
1) 9.Money
2) 3.On Fire Cure&
3) 4.Faction Points
4) 16.Crafting XP from Complex Schematics –v- Components
5) 8.First Aid Improvements
6) 7.AoE Cure State Pack and Poison/Disease Cure
7)15.Crafting XP Speed Imbalance
8) 2.Master Doc Benefits
9) 12.Medicine Use Skill Granularity
10) 1.Medical Surveying
Crafting exp is my new pet peeve. I quit grinding crafting after the third boc for doctor. Since I have and crafted HUNDREDS of poison/disease stim Cs, ranged Stim Es and enhance packs in order to tweak stats, test dropped components, etc. It seems that the experience I am getting for my 4th box has become a crawl. There is no way that making finished products should give as little exp as it does currently.