Doctor Archive
Thread: IS doctor really that profitable anymore?
so heres the issue ive been seeing.
Lately it seems every doc on my server is selling stims for 1 to 2k. But at the same time since i started playing the average cpu resource cost ive seen has effectivly doubled from 5 cpu to 10 for good medical resources. I see good stims everywhere i go for about 100k a crate. which is 2k a stim. The resources for one stim cost about 900 to 1k per stim. so the guys profit per stim is 1k.
if he lucks out and sells 10 crates day hes in great luck. cause now he has a million credits. but then he has to 1)pay 500k for more resources to replensih his supply 2)Spend two days crafting more stims so he can sell more. 3) realize that it takes forever and a day to use an entire crate of stims and now his regular customers aren't going to need a crate for atleast a week to a month.
I know you migh say yes but he made alot of money. Okay ive been selling stims for along time and it is rare for me to sell 10 crates in a week. I know my prices are higher than the average but still.
And then you have to accdount for maintenance of the three factories it takes to run a factory run of each component quickly. Then you need to pay maintenance on the 2 heavies you can run because you have lots taken up by your house and your medical center and three factories. yes i know you can declare residency in your med center but who wants their hospital to look like a resource depot. And then you have galactic travel to find something worth harvesting. if you do decide to harvest your own. Which alone will eat up the profit you made on 3 stims.
Okay now i guess my basic question is why aren't stims sold for more? i mean you can make 150-200k in a day running missions. People gladly will pay huge somes of money for the ability to survive in battle(as shown in weaponsmith items and armorsmith items). I know youll say yes but weapons and armor are different from stims, that i can't compare them. But im going to anyway. a good set of armor goes for 150-300k depending on the type and quality. sometimes a set of armor will go for upwards of 500k but that is rare stuff so will not include that. Im lucky if a pistol lasts me a week because as a pistoleer and bh on my second character i shoot so many times a second that i can run through a gun in three days if i spend it hunting. Armor? okay 300k for a suit of armor that lasts you a month( if you are lucky). Armor to me is just as important as stims and stims are just as important as armor. Both make the odds of survival in battle way more likely and both make it possible all together.
I am not entirly sure where i mean togo with this thread. i guess the final question is with so many docs on the server...have we undercut ourselves into oblivion? or am i just putting way to much throught into this
It is sad that I made more money selling resources, which i plop down and just harvest whatever is the highest concentration,( No consideration or surveying involved). then taking the time to craft high quality medical products. I talked a long time with a friend I was complaining about how no one really wants to buy stim b's that aren't over 400 heal and 30+ use. essentially i argued that for the most part the average adventurer would need only one hit of that stim b to remain in action, because they recieve so little true damage. I mad very respectable stim b's with high quality resources with only one advanced component. And I still have a crate left that I can't sell unless I drop the price below my cost.
I have been charging 5k for 6 buffs but mine have only rarely seen 2000 increase in stats. So I feel like I would be cheating many players if the master doc next to me is hitting them for 2000-3000 stat increases for just a few thousand more credits.
The mix of master doc with combat skills and armor has brought a new light to the actual potential of the doctor class. Buffing yourself and migrating your stats so that you become your own one man fighting machine has started to become an interesting combination. And profitable.
The other thing to consider is that with HAM changes that were on TC a few weeks ago... if something like that ever hit live... a significant percentage (I'm going to makea wild ass guess of25%)of our stim sales would go down.
The change was a player spams specials but can't heal themselves to regain those points because their MAX went down instead of their actual value.
Stims will still be valuable to heal actual damage... but certainly will take a hit in sales if healing the cost of specials is removed...
Just something to consider...
I started doing the same thing. I was selling at 40 cpu for Dolvite and Petro4 at one point.
You can make more money selling Doctor resource than being an actual Doctor. I make millions selling resource and less than 10k healing.
I sell crates of stimpack B's 411 power 37 charge for 1K each, 50K a crate
my costs are 6K a crate, I make a great profit and still cheaper than every doctor on my server
I am in buisness with another person, so I have 20 lots to use for harvesting, and a friend of min on another server set down a PA hall for me to use as a store.
-so its all about how you network and manage resources
oh yeah i sell mine for 3k on the bazaar but with cost around 1k per stims its freaking ridiculous. people still tell me i charge too much. they were running kunga missions for 40k a mission 3 weeks ago. my other char was soloing those things 4 missions an hour. i love being a doc and my guild needs me so i stick with it. But i swear i can run missions and make more money in a day. i collected 200k worth of dantoine wolly last night. and i got paid 7k a mission for it and it only took me 3 minutes to kill the mission when i got to it...i collected 300k worth of tattoine herbivore meat in the passed 3 days.killing banthas. if i could afford to sell it i would but i need it. and the wooly is for my armorsmith in my guild..
Im starting to see a huge increase in the docs on our server but mostly docs out of necesity cause they are paying one standard price for either top of the line buffs or 200+ buffs. So they pick up teras kasi and doc and roll out. So now there is never a need for us. lol with buffs nobody ever needs healing. so stims are useless if everyone has a teras kasi guy buffing em on the battlefield/////i need to stop caring about the quality of my product. people ask me what my nerve is. my nerve is my max. i hit 3100 regularly and 1100 too. its all so random we are stuck charging the same price. i complained to the orrespondant and he said that it would be too hard to fix the coding. **edit**?!? Youll never see me hit below 1k EVER!!!! but i have to charge the same as everyone else cause the coding is garbage.
ACK! anyway i thought i was the only one who felt this way. rexrobinson...you makealot of money cause you are undercutting the rest of the server by 2k per stim. you are the guy i am talking about when i say we are being undercut into oblivion.
Oh and when people give me crap that i should charge 5k per buff. first i tell them politely that that is the other docs price and if he were here he'd buff you for 5k but im here and this is what i charge.
Anyway, its no wonder why docs are underappreciated in this game. We are being nerfed by our peers in game.
i dont sell anything any more i dont even wher my master doc tag if people spam an docs buffing i walk rt on by.
i am a master carbineer/ master doc i buff my sell and run missions sometimes i buff my friends for free but i am not a master doc to make money i make 100k an hr running missions and that is fun + i get 1000 facion points per hour that i then sell for 150cr a fp so running mission i make 250k k an hr. i need master doc to buff my self, and my pets pluss the heals come in handy but other than that i dont make money as a master doc but it is still fun to alwayse be abele to buff your self
The short answer:
As long as you make a decent product and keep your vender stocked at all times, and sell for a reasonable price, you can make scads of money as a Master Doctor.
The longer answer:
There is still money to be made in the Medical Supplies business - I just closed my shop the other night, but I’ve been making credits hand over fist since it opened. Selling middle of the road Stimpack Bs (standard CRDMs, advanced LSs and BECs, comes out around 40/350) for 1000c each seemed to bring me a good, steady market. I’d sell almost a full factory run of 990-ish stims per week, netting something like 800k in profits. Not bad for popping a few schematics into a factory or two. The real work was in managing the resources, making sure you have only the best, and when the best of something shows up, pouncing on it like its going out of style. After a while you get to the point where I was, and you have so much good stuff stocked up that all you have to do was make sure the factories are always churning out their assigned subpart - or the next batch of Stimpack Bs. It’s like free money.
As much as I loved the easy money, I finally ran out of Fiberplast (towards the end, it was actually Polymer) as my General In-Organic. I realized I had more money than I could ever spend, and more harvesters than any person in their right mind should ever need. Nothing resembling a good Fiberplast has popped up in almost two months, and I just said to heck with it all. The hardest thing about pulling up that last vender wasn’t the money, of which there was plenty, but knowing that for days and weeks I would get the tells asking what happened. I never realized I had so many loyal customers, until I stopped selling. To all you guys on Lowca who knew the Kallah Krafted brand - thank you for buying the stims, and for all the support.
my short response:
I guess i could sell hundreds and hundreds and hundreds of stims weekly and never care about the quality of my product. but i don't know. i just love doing what i do well and not just okay. i want to make money but the test of a good crafter is when you get a tell from a guy you haven't seen since your first day in game and he says, "Hey man, i bought one of your stims the other day. They are awesome." or when you buff straight 2800+ on someone and he harasses you for the next three weeks for buffs. flies halfway across the galaxy to get your buffs.
I guess i want both and being a good crafter in this game just does't pay. I could be wal-mart but id much rather be the corner store in the end. Know my customers ya know?
oh and yes that is my short answer. if you are looking for the long answer please reference encyclopedia brittanica
Maybe I’m just tired and not feeling good, and I’m reading into something that isn’t there, but if you’re implying that I wasn’t giving my customers the best available (“I guess i could sell hundreds and hundreds and hundreds of stims weekly and never care about the quality of my product. but i don't know. i just love doing what i do well and not just okay.”) then I guess I didn’t post as clearly as I should have.
Kallah Krafted Medical Supplies always were, and always will be, made with top-notch resources, sold at a reasonable price than just about anyone could afford. I have never claimed to make the best Stimpacks on the server, and there sure are better ones out there, but you better be willing to pay out the ears. I was a merchant for the middle class guy, the player who still thinks 50k is a big chunk of change, I kept all sizes of crates from 50 to 5 on my venders, so that if you didn’t want to buy the whole she-bang, you didn’t have to have the stims rolling around loose. You’re right - it’s not the best of the best, but it’s a darn-fine Stimpack at an even better price. Just because something isn’t the best, doesn’t mean a lot of thought went into it.
And then there’s this quote (“oh and yes that is my short answer. if you are looking for the long answer please reference encyclopedia brittanica”) which just puzzles me ... I’ve had people make despairing comments about a lot of things, including that my posts are too long, but I’ve never had someone make it sound like it wasn’t long enough to be considered “long.” Yea, now I know I’m getting defensive :-p