Doctor Archive

Thread: Base Med Use on a Stim-E

Scorus
Sun Dec 14, 2003 8:57 pm
#1

I'm trying to decide whether to spend my last skill points on the box that lets me make Stim Es, what is the base med use I will likely get on them before experimentation? I know it varies slightly, but what do you usually get with top ingredients?



Scorus
Pinski
Sun Dec 14, 2003 9:20 pm
#2

it's around 45-48 unless it's been changed.
Scorus
Mon Dec 15, 2003 6:13 am
#3

Wow, okay thanks. With Stims and Resuscitation packs so low, are Enhances just badly out of line or what?



Scorus
Happymob
Mon Dec 15, 2003 8:20 am
#4






Scorus wrote:
Wow, okay thanks. With Stims and Resuscitation packs so low, are Enhances just badly out of line or what?



Stims are really designed for medics (though the Stim E can only be crafted by a doc), so I think they are fine. I would agree that the rez pack med use is too low.



Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


Numen
Mon Dec 15, 2003 9:46 am
#5

Well you still need 0400 in Doc just to use revive packs so I can't say the med use is all that important. The problem would be that noone is going to get the boxes just to be able to revive because it a pure party skill. You can't revive yourself.


I agree that stim are more of a medic thing so MAster medic being able to use it is fine with me. Very few people even need to use higher than Bs. Ds and Es just allow for a lot more charges and faster pet healing.




Amandil Morier - Tempest - Master Chef
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