Doctor Archive

Thread: Master Doc Needs Advice on What to Do with Rest of Skill Points

efer
Tue Jan 06, 2004 10:34 am
#1

I just became a Master Doc. I also am Novice Artisan, Novice Scout, and Novice Marksmen. I would like to know what people recommend I do with the rest of my skill points. The only other thing I'd like to do is be able to defend myself AND possibly sell my stuff in the most effective manner...like a vendor.


Any advice would be greatly appreciate.


Emen


Master Doctor


Tarquanis




--
Efer
Elder Architect, Businessman
Vendor Location (-7116, -3778) Galia, Naboo, Tarquinas
ACE Emporium
wujiwak
Tue Jan 06, 2004 10:49 am
#2






efer wrote:

I just became a Master Doc. I also am Novice Artisan, Novice Scout, and Novice Marksmen. I would like to know what people recommend I do with the rest of my skill points. The only other thing I'd like to do is be able to defend myself AND possibly sell my stuff in the most effective manner...like a vendor.


Any advice would be greatly appreciate.


Emen


Master Doctor


Tarquanis







If you want to go master in any combat class you're going to have to drop some of those Novice skills. If you want to set up a vendor, you will need at least Business III under artisian but I'm seeing a lot of posts recommending that the devs move the first avaialble vendor to Novice Merchant. I don't know if that will happen or not but if it does, you will probably have to use someone else's vendor anyways. Since you've got Novice Marksman you might want to consider possibly Pistoleer or Carbineer.


I myself am going Doc/TKM.. I've been a brawler for a LONG time (I guess it prolly took me 2 months from Novice Brawler to Novice TKA playing casually). It just depends on your playing style (you had to know we would say that ).




wujiwak
Master Respec Person
Agent001
Tue Jan 06, 2004 10:52 am
#3

how many skill points?


common secondary skills:



  • TKA

  • Pistoleer

  • Combat Medic

  • Merchant

If you want to defend yourself against MOBs and are not really all that interested in PvP, I would reccomend one of the brawler skills. Novice TKA is pretty tough, and can handle pretty much any mob on cor/tat/naboo


If you want a ranged skill, pistoleer is good, as it has very small mind costs for the specials.


And of course, you could always go the ultamite healer route and get at least CM Support 3 for some area ranged stims.


And if you want to really get into selling your own meds, theres novice merchant.

testify4
Tue Jan 06, 2004 11:53 am
#4

I had a perfect template before I decided I liked Pistoleer and wanted to pursue it further. Doc/Scout-Harvesting/Artisan-Survey/Marksman-Pistol/Marksman-Ranged Support.


A Master Doc with the ability to survey and harvest well is pretty self sufficient. If you're going on an adventure planet, you can buff yourself to the point where you will be safe until your Stim-E supply runs out.


I also had a little combat in there, I'd run up a line in the marksman tree if you can. I'd pick carbine or pistol since you can't afford the mind cost of a rifleman as much. I'd also get a nice composite helm you can throw on if your mind gets dangerously low--and keep a crate of Muon Gold in your possession for mind emergencies. Using threaten shot and suppression fire, if you can run up the Ranged Support line, can help out a lot too.


That's not going to leave you anything for Merchant. Either you can be a self-sufficient doc and retain some combat, or you can be a self-sufficient doc and have a vendor.


Once I get pistoleer, I think Fencer may be next. Sounds fun. I just have to resign myself to buying all my resources, which is a drag-- expensive, and I liked being self-sufficient. But you can make a lot of money buffing and doing higher level missions in a support role.




./ Dimek Tokot
./ Elder Smuggler / Black Epsilon Ace
./ Happiness is loot and a warm blaster.

Rankfahrt
Tue Jan 06, 2004 2:03 pm
#5

In addition to Muon Gold (which boosts your Focus as well and therefore refills your mind pool faster), a drink from a Chef called Angerian Fishak Surprise is a good thing to have handy. The Adv Composite Helmet is key as well, you may need to move some stats around to get your strength, quickness and constitution up to the point where you can wear a helmet, chest and boots/pants, or just buff yourself. Slicing armor is very important, especially if you get a HAM drop, makes carrying it around a lot easier. Leg armor is important because most animals with melee attacks hit you in the legs, or so it seems to me.


The Fishak surprise is very useful when you need to recover from the Muon Gold downer during combat. Trying to roll a nest of Perleks, it may take you more than the 600 seconds allotted for a Muon boost, so having the Fishak available will at least recharge your mind pool with 400+ points, you had better see about ending combat until the Muon downer wears off because your mind will not recharge (focus will go negative in many cases)and you get at most 2 drinks of Fishak before you are "full" and can't drink any more.

Rankfahrt
Wed Jan 07, 2004 1:08 am
#6

My current charachter is Master Doc/Scout 0010/Novice Artisan/Marksman 0400/Brawler 4000/Smuggler 0040, and that's maxed out.


Ranged support is only somewhat useful, had to drop that a while ago and haven't missed it. Pistol is the Swiss Army Knife of combat skills, pistols have the broadest range of attack types and the range penalty is minimal. Never played around much with carbines, nobody gripes like carbineers, and rifle is fine until you get to Close Quarters, when you need a pistol anyway. Mixing weapon types simply moves your special attacks around HAM pools instead of focusing them, so pistol/brawler is a good combination (both specials target HAM).


I was halfway up the Pistoleer tree when I realized how many more XP I would need to get any really good attacks, and the combat XP grind was getting old. I dumped ranged support and Novice Entertainer, and went into Novice Brawler, ending up with the 4 Smuggler pistol skills, and it's really been a good move. With Smuggler, you get Feign Death (basically, set bleeds, do as much damage as you can, play dead until the baddies bleed down, then get up and PointBlankArea1 until done), LowBlow (why you need skill to shoot someone in the crotch, I don't know, but...) a ranged KD attack, PanicShot, a 10-second delay and LastDitch, a 6x damage attack, which can be multiplied further if it follows a LowBlow. LOVE hitting for 2500 points with a pistol.


For my money, go pistoleer to get HealthShot1, put bleeds on animals and then beat them with brawler skills (I made Unarmed Master in a couple of days of casual playing) for XP (note: hit them with bleed ONLY from your pistol and the rest of your damage, as long as you hit them once, counts as unarmed), then go smuggler. The number of pistol XP is low compared to the Pistoleer tree to get the equivalent power attacks.


JMO

zeynep
Wed Jan 07, 2004 1:48 am
#7

I did TKA



Mr. Zey LFD
LamaLeif
Wed Jan 07, 2004 6:44 am
#8

Swordsman is also a very nice prof to go with master doc. Maybe not as good on the defensive side as other profs, but what swordsman lack in defense it makes up for in offense. You would be able to bring down most pve targets solo.

Also you should max out your mind, focus and willpower cuz thats where it usually hurts the most



"Mesteparten av det jeg sier blir ikke hørt, resten er misforstått" - LamaLeif Dreper
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