Doctor Archive
Thread: Damage bonuses with Doc skill!
Odds are that these are things already taught in the combat training for each profession. Doctors should get no offensive bonuses at all. Medical defensive bonuses against states and chemical warfare yes...but not offensive.
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It just occured to me while i was chatting with myfriends fatherthat high level doctors should get bonuses to certain damage types! this person i was talking to is a doctor himself and noted that he knew several exposed places on my body where he could make a small cutt and it would bleed until i recieved medical attention. With this in mind i propose that high level doctors recieve bonuses to bleeding, blindness, NOT dizziness (would cause too much power from doc/tka), and general ranged damage. These bonuses would apply ONLY to player and npc's that fit into the "playable races category". This bonus would sifnify the doctors knowledge of the organism and the doctors ability to target vulnerable places such as tendons, major arteries, and spots where the joints are weakest. just a thought.