Doctor Archive

Thread: Damage bonuses with Doc skill!

Soticont
Sun Jan 04, 2004 2:04 pm
#1

Odds are that these are things already taught in the combat training for each profession. Doctors should get no offensive bonuses at all. Medical defensive bonuses against states and chemical warfare yes...but not offensive.







Colonel Soticont Sunwalker / Mr. Psytan Sunwalker

VADER IS LORD!
pizzathehut67
Mon Jan 05, 2004 1:38 am
#2

It just occured to me while i was chatting with myfriends fatherthat high level doctors should get bonuses to certain damage types! this person i was talking to is a doctor himself and noted that he knew several exposed places on my body where he could make a small cutt and it would bleed until i recieved medical attention. With this in mind i propose that high level doctors recieve bonuses to bleeding, blindness, NOT dizziness (would cause too much power from doc/tka), and general ranged damage. These bonuses would apply ONLY to player and npc's that fit into the "playable races category". This bonus would sifnify the doctors knowledge of the organism and the doctors ability to target vulnerable places such as tendons, major arteries, and spots where the joints are weakest. just a thought.




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pizzathehut67
Wed Jan 07, 2004 6:41 pm
#3

i have multiple friends in the military... not one of them were taught where to shoot a person and cause the most bleedin. they were taught the most lethal points... but not the most incapacitating points to attack someone. that is waht the bonus will be... a skilled doctor could target a major artery and cause massive amount of bleeding, paralysis, and im sure one who really knows his anataomy could strike instant death with a syringe.



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Glasi
Wed Jan 07, 2004 8:25 pm
#4

interesting, but i'd rather have immunities, or be able to inoculate myself. maybe just one at a time or something to keep it fair. and the ability to cure dizzy while knocked down would be a god send.



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