Doctor Archive
Thread: Question on + Med Experimentation Tapes
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DrSeuss7
Tue Jan 06, 2004 9:14 pm
#1
How do you determine when you get the bonus +1 experimentation point? Is it like +1 gives you a new point?
Cannonfodder69
Wed Jan 07, 2004 8:26 am
#3
and as with other skills you cap at +25 to a skill and since it is every 10 full points you need, don't go over +20 if you can avoidit.
parax4477
Wed Jan 07, 2004 10:01 am
#4
But wouldn't even +1 point give you a better chance at experimentation rolls?
testify4
Wed Jan 07, 2004 12:54 pm
#5
parax4477 wrote:
But wouldn't even +1 point give you a better chance at experimentation rolls?
After +25 (of which you can only use +20 in Med Experimentation as said above) I hear it can decrease your chances of a critical failure, but that's it.
Traigus
Wed Jan 07, 2004 4:34 pm
#6
At the usual cost for these things on the servers.. the extra +5 to crit fails are probably not worth the money you'd have to spend on the tapes.
In theory though the last +5 is useful even though you get no more experimentation points
-T
In theory though the last +5 is useful even though you get no more experimentation points
-T
TossBag
Thu Jan 08, 2004 2:22 am
#7
Cannonfodder69 wrote:
and as with other skills you cap at +25 to a skill and since it is every 10 full points you need, don't go over +20 if you can avoidit.
Does this go for BE clothing aswell? MY stats show an extra 85 points to Wound/Injury Treatment due to my BE clothes - have I just wasted loads of money on buying different items of clothing?
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