Doctor Archive

Thread: Question on + Med Experimentation Tapes

DrSeuss7
Tue Jan 06, 2004 9:14 pm
#1

How do you determine when you get the bonus +1 experimentation point? Is it like +1 gives you a new point?

Traigus
Tue Jan 06, 2004 9:16 pm
#2

every +10 = 1 point.

-T



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"We've got a blind date with destiny -- and it looks like she ordered the lobster."

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Cannonfodder69
Wed Jan 07, 2004 8:26 am
#3

and as with other skills you cap at +25 to a skill and since it is every 10 full points you need, don't go over +20 if you can avoidit.



Otros Master Doctor on Bloodfin

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"You have a completely free choice, never mind that there's only one choice a decent person would make."
-Commitment Hour by James Alan Gardner
parax4477
Wed Jan 07, 2004 10:01 am
#4

But wouldn't even +1 point give you a better chance at experimentation rolls?
testify4
Wed Jan 07, 2004 12:54 pm
#5






parax4477 wrote:
But wouldn't even +1 point give you a better chance at experimentation rolls?




After +25 (of which you can only use +20 in Med Experimentation as said above) I hear it can decrease your chances of a critical failure, but that's it.



./ Dimek Tokot
./ Elder Smuggler / Black Epsilon Ace
./ Happiness is loot and a warm blaster.

Traigus
Wed Jan 07, 2004 4:34 pm
#6

At the usual cost for these things on the servers.. the extra +5 to crit fails are probably not worth the money you'd have to spend on the tapes.

In theory though the last +5 is useful even though you get no more experimentation points

-T



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"We've got a blind date with destiny -- and it looks like she ordered the lobster."

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TossBag
Thu Jan 08, 2004 2:22 am
#7






Cannonfodder69 wrote:
and as with other skills you cap at +25 to a skill and since it is every 10 full points you need, don't go over +20 if you can avoidit.




Does this go for BE clothing aswell? MY stats show an extra 85 points to Wound/Injury Treatment due to my BE clothes - have I just wasted loads of money on buying different items of clothing?
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