Doctor Archive

Thread: ABECS for Enhance Packs

Halaka
Fri Jan 09, 2004 8:45 am
#1

I mastered doctor a couple of days ago and have been buying things like enhance packs and stims till I had the necessairy resources of my own to make decent quality components.


My question is this:


Should I be putting my experimental points into getting higher charges or higher power for buffs?


From what I read in the FAQ it suggests putting ABEC experimentation points into charges but the example its referring to is Stims so I'm confused as to whether I should be aiming for the highest power with buffs.


The resources I'm using is:


Lokian Wild Wheat: DR 976 FL 583 PE 354 OQ 995


Tat Fibreplast: DR 503 Mall 53 OQ 963 SR 808 UT 804


Appreciate any help/advice you guys can give me


Thanks!





----------------------------------

Chrien Bemel
Ex-Master Smuggler
Ex-Master Gunfighter
Master TKA
Master Doctor
mcglonec
Fri Jan 09, 2004 8:50 am
#2

Charges, charges, charges! I know I used stims as an example in the FAQ, but I never, ever, make a BEC that is focused on power rather than charges- it's just not worth it.


With the resources you have listed, you can probably make a BEC with over 20 charges on it (or awfully close to that number). With that, you'll have enhancement packs that have nearly 30 charges on them - that's awesome. If you decided you wanted to go power, your enhancement packs will have about 10 more points of power (equating to an average of a paltryextra 20 points per buff) but about 10 less charges.


Go charges on BEC's! Always!





High Quality Chemicals by Bulbados: Nova Emberlene, Tatooine (-3944, -5871)

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Want to know what it takes to be a doc? Read the FAQ:
http://www.iootnega.com/doctor/faq.asp
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Halaka
Fri Jan 09, 2004 8:57 am
#3

Thanks alot for that, I was experementing with making power and then charge ones and noticed the power is so low in BECs but just had to be sure.


Thanks alot again




----------------------------------

Chrien Bemel
Ex-Master Smuggler
Ex-Master Gunfighter
Master TKA
Master Doctor
Rankfahrt
Fri Jan 09, 2004 9:44 am
#4

Went the other way for power for a while (power over charges), nowI'm with the other guy. ABECs for charges, you can bump power so much more with ALS and ASDS the investment of another 20 points average per buff seems foolish. If you buff for dollars, with the same resources you will make about 40% more money, which is always good.
satanis
Fri Jan 09, 2004 9:52 am
#5

I did a small factory run of ABECS, did them especially for power.

Made an enhance pack, couldnt see any real difference - one "amazing success" had more effect on overall power. So I'm focussing on Charges again. You'd think with 2 or 3 of them in there they'd have a multiplier effect and be worth something. 50-60 more on base stat, 200-300 more on overall buff.



KDS Pharmaceuticals by Stanis (Chimaera)
In Stock - Starship Crafting Stations (Shipwright Soon!)
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mcglonec
Fri Jan 09, 2004 10:02 am
#6






satanis wrote:
You'd think with 2 or 3 of them in there they'd have a multiplier effect and be worth something. 50-60 more on base stat, 200-300 more on overall buff.





Nope, subcomponent stats DO NOT STACK when added to a final product, even if there are multiples of them. For example, 3 10/20 BEC's (charges/power) does not give you an additional 30 charges and 60 power to your enhancement pack. Rather, it gives you an additional 10 charges and 20 power.





High Quality Chemicals by Bulbados: Nova Emberlene, Tatooine (-3944, -5871)

---------------------------------------------------------------------------------------------------------
Want to know what it takes to be a doc? Read the FAQ:
http://www.iootnega.com/doctor/faq.asp
---------------------------------------------------------------------------------------------------------


Rankfahrt
Fri Jan 09, 2004 10:02 am
#7

Only WS and DEs are completely self-sufficient within their tree, and even they need to decide between missing rich deposits in dangerous areas, cloning a lot or picking up combat skills.
Rankfahrt
Fri Jan 09, 2004 10:03 am
#8

oops, wrong thread. Sorry.
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