Doctor Archive

Thread: Experimenting---Skill Point Allocation...1 at a time, or more?

Singra
Tue Jan 27, 2004 9:24 am
#1


What is you all's opinion on skill points? Do you get better results using one at a time or 2 or 3 or more during experimentation?


I have 8 to play with at present Doc 0-4-4-2. I am looking for the best results and have NO luck trying to figure this issue out on my own! Please help


Thanks,

Singra (Novice Doctor, Novice Bio-Engineer, Novice Politician)

Retired Master Commando, Master Brawler, Master Marksman

Official Mayor and in game Wuss



Singra
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Rivers Cross, Dantooine Bloddy Wicked Armor Vendors at -2460, 1360
mcglonec
Tue Jan 27, 2004 9:32 am
#2

Generally, using all of your points at once will lead to a handful of great items and quite a few subpar ones (or possibly runied ones with crit failures).


If you're spending 1 or 2 points at a time, you'll find that, in general, you get better results. Of course, because you're running 4 or 8 experiments per item, you're more likely to get a critical failure in there so, in the end, your items probably won't be as good as the best you'd get from the other method, but you'll get less garbage items.


Personally, I spend 2 points at a time pretty much all the time.


And just to make it clear, if you spend 8 points at once and get a great success, you'll have the same item as if you had experimented 8 times with one point each and got great successes on every experimentation.






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Agent001
Tue Jan 27, 2004 9:41 am
#3

yup, I always do 2 points at a time as well. In my hospital, in a manufacturing center city, with a FC tool rating 25 and a FC station rating 24, I almost NEVER get a critical failure, like 1 in 100.
Arcdischarge
Tue Jan 27, 2004 9:42 am
#4

I've found 3 or 4 at a time works best for me. The amazings count for more, you have plenty of chances to get one or two, and ur only risking a few rolls. But I haven't really done a quantitative comparison of 1-2-3-4 boxes per roll.



Estevan Maturin Master Doctor/Merchant & CEO of |DS| EAS Medical
Ahazi's first +125 med. experimentation crafter
happily retired for the time being
Ahazi's 3rd slowest hologrinder
Mejowepra
Tue Jan 27, 2004 10:57 am
#5

I always do one at a time, at least on components with more than one thing to experiment on. When I do ACDRM's or ASDS's or ALS's I know that I will max out, so I do 3-4 points at a time. When I do buff packs, doing more than one seems to yield worse results more often.




Mejowepra: Final Spec: MD/MTKA

Davy
Tue Jan 27, 2004 12:38 pm
#6

I sometimes use 2 points, and sometimes 1 point for each experimentation.


I typically use 2 points to start out, until I get to last 4 or maybe 5 available slots for whatever feature I'm experimenting on.


Empirically, I've come to the conclusion that:


1. Using 1 point each time increases my overall risk for critical failure. Almost an obvious result. More experiments, i.e. more chances for a crit failure.


2. Using 1 point each time also can give more chances for "Amazing success" of course. However, I'm not sure it makes a difference. Often I've found that the resource stats determine the upper limits of your results. I've had multiple "amazings" experimenting with single points result in the same final product as when I just use 2 points at a time, and only get "Great" successess, using the same resources.


So, overall, I use 2 points at a time when I'm familiar with the resources, and single points when I test a new set of resources out, and don't know the "best possible" final product I can make.





Lei'lu, Elder Light Jedi

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