Doctor Archive
Thread: Experimenting---Skill Point Allocation...1 at a time, or more?
Generally, using all of your points at once will lead to a handful of great items and quite a few subpar ones (or possibly runied ones with crit failures).
If you're spending 1 or 2 points at a time, you'll find that, in general, you get better results. Of course, because you're running 4 or 8 experiments per item, you're more likely to get a critical failure in there so, in the end, your items probably won't be as good as the best you'd get from the other method, but you'll get less garbage items.
Personally, I spend 2 points at a time pretty much all the time.
And just to make it clear, if you spend 8 points at once and get a great success, you'll have the same item as if you had experimented 8 times with one point each and got great successes on every experimentation.
I sometimes use 2 points, and sometimes 1 point for each experimentation.
I typically use 2 points to start out, until I get to last 4 or maybe 5 available slots for whatever feature I'm experimenting on.
Empirically, I've come to the conclusion that:
1. Using 1 point each time increases my overall risk for critical failure. Almost an obvious result. More experiments, i.e. more chances for a crit failure.
2. Using 1 point each time also can give more chances for "Amazing success" of course. However, I'm not sure it makes a difference. Often I've found that the resource stats determine the upper limits of your results. I've had multiple "amazings" experimenting with single points result in the same final product as when I just use 2 points at a time, and only get "Great" successess, using the same resources.
So, overall, I use 2 points at a time when I'm familiar with the resources, and single points when I test a new set of resources out, and don't know the "best possible" final product I can make. ![]()