Doctor Archive
Thread: Question about abec
I think you've come to the same conclusion I have: ABECs are best experimented for CHARGES.
With the latest good resources I got, I made 3 variations of ABECs with the following charges/power ratio:
Max charges: 18/14
Mid range: 16/15
Max power: 12/20
With the 12/20 ABEC I was able to craft Stim Bs in the 31/421 range.
With the mid-range ABEC I got 35/409 Stim Bs.
I didn't care to experiment with the Max charges ABEC, figuring I probably will get Stim Bs in the 40/350 range, or maybe with even lower power values, and I didn't want to make and sell anything Stim with less than 400 power. I'm still trying to decide which is better (faster selling) though: 31/421 or 35/409?
Personally, there would be times when I'd want more healing power per charge, and others when it's not such a big deal. More charges, then, would present more value to the buying public. If you just multiply the charges by the power of the stim, the higher number of charges give more *total* healing points per stim.
In short, it's all in the eyes of the beholder. ![]()
The problem with Enhance Packs is that it's even *more* difficult to guage a pack's effectiveness.
Why? Because the actual buffs very all over the freakin' map.
With +25 Injury and Wound Treatment clothing on, my Master Doc may get *more* buffing done when using a lousy pack of 650 as compared to a nice pack of 911, both done in the same sitting, on 2 separate stat of the same character. It boggles my mind. I look for, harvest, use the very best resources I can get, experiment exhaustively, discarding all results not considered "best possible", get e-packs of 911 power and 12k+ duration, and then do lousy buffs, being Master Doc and wearing the max enhanced clothing, compared to much lower quality e-packs.
There's been some discussion from the Devs regarding doing away with the large variances of buffs, in favor for a more consistent, yet lower than max possible, average, median buff value. I'm not sure how it will all work out, but the present situation is dicey enough that I've pretty much resigned myself to just buffing friends or my own characters. Charging high prices because you're using good e-packs and coming up with poor buffs is a sure recipe for unhappy customers, IMO.
Davy wrote:
Max charges: 18/14
Mid range: 16/15
Max power: 12/20
With the 12/20 ABEC I was able to craft Stim Bs in the 31/421 range.
With the mid-range ABEC I got 35/409 Stim Bs.
I didn't care to experiment with the Max charges ABEC, figuring I probably will get Stim Bs in the 40/350 range, or maybe with even lower power values, and I didn't want to make and sell anything Stim with less than 400 power. I'm still trying to decide which is better (faster selling) though: 31/421 or 35/409?
Actually, with the max charges ABEC, you would end up with around 37/408. It really is a simple add. +2 charges on the ABEC = +2 charges on the final product. -1 power on the ABEC =-1 power on the final product. There *might* be some decimal places involved (so 18/14 might actually be 18.14/14.12 and 16/15 might actually be 16.87/15.66 or something lke that), but I don't think we've ever seen any direct evidence of decimals involved in subcomponent usage.
Any deviations that you see from that are due to different experimentation results (more or less amazing or good results) and not due to the quality of the ABEC.