Doctor Archive
Thread: Soo....
MyT_Chicken wrote:
I'm bored....But I have a question....
Can Crates decay.....
Kynin wrote:
i dont think so but i did try to split some really old crates once and it said they were too old to split? go figure
Hmm interesting.....I made a crate of Pet Vitality B's lastnightand when I went to examine them it said no condition values. I got killed on purpose 4 times and thentraded them to a friend and examined it in the Trade window it said 980/1000. This is very interesting....can anyone else Verify?
Traigus,
Makes sense....I'm just tring to think of some idea's why my buffs keep degrading. I bought new droid, new clothing, and made new buffs w/ a base of 930
Technically a lot of that old code is still lurking around...
The buffs are driving me nuts. I'm putting all te stuff from my other thread into a spreadsheet on friday, and forwarding it to the devs.. but I suspect this is one of ose background weirdness bugs.
Everyone is stnding within 10m of a Spynet oprative, or have haircut 004 kinda thing. It would be much nicer if this was a universal doc bug =/.
-T
I know.
I guess I will just sell my old 918's lol use my new 930's and go from there....
I personally don't think its a nerf, I think its some type of coding issue that may deal w/ the decay patch. I mean our tools decay, but yet they have no condition....so how do we know when they are dead unless we read the decay menu or try to craft. I found out that if you have camps....your can insure them....for what??? they have no condition either...but they decay. I personally feel that its a decay bug somewhere in the code....
on your little survey you should have asked if people use crates on there person...or just individual packs. because those w/ just pack I can almost promise those are the ones that are reporting a difference. But who know.. I could be wrong, but after my little 918/930 test I feel pretty confident in my logic.
Since this is a long term trend.. not seen by everyone, I dunno how it could be crate decay without it affecting everyone that fights.
The live doc I know has this, hasn't died ever since live. I die all the time (often uninsured) and I don't have it.
I'm gonna try a few othr things tonight. On friday SOE QA can try to figure it out. heh.
-T
AFAIK no medic stuff decays anyway so the answer for you is no..
However crates DO decay.. *IF* the contents decay.. Get a crate of basic camp kits and you'll see (still don't get insuring camp kits).. This shocked me the first time it happend.. And when you pull an item out it does not keep the insurance. Of course camp kits don't show condition (neither do crates) so I have no idea of the decay carries over.. I don't think it does though.
True True. Thanks for everything...wish we users could figure this out. Maybe its just me, but I don't see SOE doing much about this issue as its not affecting everyone. But who knows maybe they will suprise me one of these days, and my faith in the SOE team will be renewed. lol
Thanks again...
-Egri
The crate and the itms should be different. Pop a stim out and see if it had decayed (as oopposed to the stim).
At one point EVERYTHING decayed. It was not pretty. So they took it out entirely.
When they put it back in, there was always the question about what was still allowed to decay.
BTW, When you buy a weapon w/ 850 max condition that weapon does not do the damage listed. That damage is the 1000/1000 numbers. If you have a 850 gun it was crafed at a lower quality (esentially the same as damage).
So a weapon with lower damage values, but more experimentation in Quality, can actually do more damage (at least until it decays).
A decayed med would indeed not heal as much (a least they didn't when they decayed n beta).
Indeed, components that decayed to the low 90s could not be used to craft at all... made people really grumpy.
In ether case, the cate should pop items that are not decayed at all, even if the crate was at 30/1000.
_T
(This problem is giving me a headache)