Doctor Archive
Thread: Any significant Doc changes in last 3 months?
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ZandraWolfgramm
Thu Jan 29, 2004 5:57 am
#1
Recently reactivated and am trying to sift through all the info looking for any major changes to the Master Doctor profession. Any input on improvements made? What is still the same?
Zarlor
Thu Jan 29, 2004 7:52 am
#2
Good to see you back. ![]()
http://forums.station.sony.com/swg/board/message?board.id=doctor&message.id=20757
That has some of them. There's some stuff in the works that should help out, but what kinds of "significant" changes were you looking for? I mean the profession mostly works, although we do still have quite a few issues, but most of them we can work around well enough.
Thrail
Thu Jan 29, 2004 10:39 am
#3
The same:Buffs still have too wide a range (can you say 894-3332?), no doctor-specific content.
Changes: Droids eat batteries like they're going out of style, most major crafting bugs have been squashed, people must /consent you before dragging their corpse or rezzing them. Also, there is a rez timer (how long it lasts I have no idea). After it's expired, a corpse becomes unrezzable. Starts to smell bad, too
.
Bria-specific resource update: For about a month, and ending about a month ago, we had some really nice spawns of dolovite and c4. You can probably find it on several vendors, just not cheap. It's been a very long time since the Dantooine berries have been anything other than dismal, and the Lok wheat and Tat fiber have been "decent", at best. Herbivore and avian are as had to come by as ever, not to mention expensive.
Hope this helps.
PS: If you're a self-harvesting doc, upgrade your harvestors.
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