Doctor Archive

Thread: Harvestors, Survey, Sampling

DrKaldar
Thu Aug 14, 2003 4:01 am
#1

Is it necessary to have surveying inorder to use a survey device and then sample? If this is the case it would be very easy for Doctors to look for the location of resources and place a harvestor there.



Master Doctor, Teras Kasi Master
EwokMuffin
Thu Aug 14, 2003 4:45 am
#2

Yes, that is how we do it. The problem lies in the fact that to get Survey I, you have to spend 15 points in artisan. And almost every doctor I know of HAS to do this, we cannot buy the resources we need.



There is a petition to have a limited form of Medical Survey replace the skill Medical Forage, so we can do a very limited survey with no sampling in order not to spend 15+ points in a class we won't need.




Visit FoFF Industries on (Chilastra) Tattooine South west of Bestine. -1814, -4614 for Stims, weapon powerups, harvesters, and resources.
Zarlor
Thu Aug 14, 2003 8:20 am
#3

i still say surveying with NO sampling would be useless to me. How will you know which of the umpteen billion floras that popped in this week are the one you need if you can't at least get 1 sample?



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
NoDak
Thu Aug 14, 2003 10:00 am
#4

yeah kinda pointless to drop a medium or heavy harvester on top of 92% spot and find out its only 100 or 200 oq item.


best betis to be able to change medical forage to medical survey and sample ONLY 1 unit per 20secs


to just be able to examine a resouce to make sure its a viable resource to place a harvester on



buts that just me, i could live with this setup to get rid of my artisan tree so i can survey currently.




-------------------------------------------
Chilastra - Tatooine - Mos Entha
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NoDak (LoF Medical)
NoDaks (LoF Mining)
Zarlor
Thu Aug 14, 2003 1:55 pm
#5

DrKalder, it depends on how this correspondent thing works out. But if it DOES make a difference i will have a new list of issues up next week. This idea has long been a part of the listed solutions for the issue of /medforage on that list. My suggestion would be to make sure you look for when the new list is posted (no later than Tuesday, I promise) and then make sure you list that item in your Top 5 vote. That will ensure it gets sent to the Devs and hopefully we will see a response on it.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Tasmen
Fri Aug 15, 2003 12:12 am
#6






NoDak wrote:

best betis to be able to change medical forage to medical survey and sample ONLY 1 unit per 20secs to just be able to examine a resouce to make sure its a viable resource to place a harvester on






I really like that idea. Oh to dream that they would implement it.



~~ Valina Raeta -- Master Combat Medic/Doctor/Pistoleer (Chilastra) ~~
~~ Selling Ouchless Band-Aids For Your Owwies~~
~~ -304,-5896 South of Coronet, Corellia ~~
~~ -4337,-2425 Just outside Imperial Outpost, Dantooine ~~
DrKaldar
Fri Aug 15, 2003 12:14 am
#7

Limited Survey and sample capabilities for medics would certainly fix the issues with resources and still maintain the general game dynamics. My vote is for this, now how do we get the Devs to listen?



Master Doctor, Teras Kasi Master
Phomeister
Fri Aug 15, 2003 12:28 am
#8

Oh how i'd love it if they made medical forage == surveying.. just think about it.. with 100 medical forage it'd be like having survey 4....


oo.. ahh... hm.. i doubt that would ever happen tho....................

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