Doctor Archive

Thread: Has anyone noticed a decrease in wound heals since the patch?

AzagT
Wed Aug 13, 2003 9:08 pm
#1

Before the patch I was wound healing for 300+ a heal and now im lucky to get 130...



Augernon - Master Pistoleer/Master Doc
Migosh
Wed Aug 13, 2003 9:18 pm
#2

Its a severe bug with medical droids. Instead of raising your wound healing ability, they're lowering it substantially.



Its becoming painfully obvious that someone on the SWG development team is very math impaired. Probably saw that old *1.35 and thought it was supposed to be *.35



Anyways, to fix the problem, put the droid away and just heal wounds in scout camps.


Same thing goes for enhancement buffs.


RaMaR
Thu Aug 14, 2003 4:01 am
#3

mmm i dont think it's a bug. I think that you can heal in camps/hospital betterthen with medical droids.


I have a question: are there more the one medical module?

Silwo
Thu Aug 14, 2003 5:36 am
#4

Ahh so that explains it..


Pre-patch with my 250+ power health and power enhancement I was getting anywhere from 500 - 800 stat increase with my bot, now I'm lucky to get 200. Same with wound heals using C packs.


Now that my bot was perma-killed last night from a green con mob when it was following me, bringing it out isn't an issue anymore I guess. Will do some testing in the med center tonight.




Sliwo Tal'Shen
Master Heavy Swordsman
Master Creature Handler / Medic
Bria
Jerky00000
Thu Aug 14, 2003 5:41 am
#5

I noticed at least a 50% drop in enhancements as well. I also tried using them from multiperson camps and hospitals and didnt see much difference. I think the values on them are just lowered =(
Akoarum
Thu Aug 14, 2003 7:56 am
#6

And lowered significantly.... I had to check to make sure I was not using A-wound packs, and of course, I was not. This was by far the most discouraging part of the new patch for me.




The original...The only...Altair Akoarum
The Jedi called Tempest
Barsook
Thu Aug 14, 2003 8:04 am
#7

Yeah... Medical Modules in Droid are working as intended now.


Now there's a reason to get a better medical module. I've heard that the level 6 module is 95% (Where a Medical center is 100%) but haven't been able to test that.


One proviso... Don't pull your droid out in a medical center... you'll get the Droid's mod, and not the Medical Center's. That's a bug. And really inconvienient... I got a Medical Module and a Food and Chemical Crafting Station specificl so I could craft in the med center when things were slow... Now I can't really have my droid out. Minor annoyance.








Barsook
Bothan - Master Artisan, Master Architect, Former Master Merchant, Master Fencer - Bria
Rodian - Master Medic, Master Doctor, Novice Marksman - Kauri
Wookiee - Novice Scout - Wanderhome


Migosh
Thu Aug 14, 2003 8:29 am
#8

When the very first thing I do with any group I join is run around and make sure there's not a single bot out, I hardly think thats 'working as intended'. At this point droid engineers might as well just hang themselves. These groupkillers are lowering your chance to HEAL.


The med center and droids were supposed to be BONUSES to your base abilities, not penalties.

Mortu_Intrepid
Thu Aug 14, 2003 9:42 am
#9

Heheh they don't stay groupkillers for long...mobs will now even switch targets off of you to corpse your medical droid.



Keep them put away unless they are expendable...I've done my best to warn you people.

Kamat
Thu Aug 14, 2003 1:11 pm
#10

Just do not group with your droid. I went into a bunch of fights today and the mobs ignored my droid.
Mortu_Intrepid
Thu Aug 14, 2003 2:56 pm
#11

"Just do not group with your droid."



Wasn't grouped. Haven't had this problem before patch. Have lost 2 droids to humanoid mobs since patch doing what I always do (call, store). Additionally, they stay dead and you can't pick up the corpses like before.

MorbidAngle
Thu Aug 14, 2003 8:56 pm
#12

I noticed the drop too in heals and enhancements after the patch. So I made new ones and they are working just fine now. I think it is because they changed how the resources are looked at when crafting meds. You dont need all the same stats on them any more. My new enhancement Ds ROCK!!!!!. They last over 3 hours now. and I have hit with them for over 2k now a couple times.
MorbidAngle
Thu Aug 14, 2003 8:57 pm
#13

Also my Stim Es have over 50 charges now too.
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