Doctor Archive
Thread: Mind heals and Faction hits
My sugestion fr dealing with mind heals is let us do it but don't let us heal our selves. This seems the more realistic answer to me, but makes our lives all the more dangerous.
As for faction i found this to be the most frustrating change. Mostly becuase it was over due but the results were inconsistent. While mildly healing groupmates fighting insignificant factions the faction hits are notable as much as -90 per kill with positive effects as high as 40 per kill. However when massivly healing healing groupmates fighting important factions like Imperials and Rebels i'm doing good to get even one point of faction either way after several kills. Thismakes healing while fighting against those factions useless to the medic or doctor there.There is more incentive to shoot the enemy than to heal an ally, andlarge groups need dedicated medical staff notmore quasi-effective fighters.Wars may be won by force, but we keep the force running. There should be more insentive to do our job not someone elses.
My take on this is that mind damage healing should be a Jedi ability. That way, you have it as a possibility in the game, but you don't have an over-abundance of people who can heal mind.
And, it makes TREMENDOUS sense to give it to Jedi since they are under the constant threat of perma-death should they die. Every Jedi needs to have the ability to heal at least their own mind damage, in order to avoid mind-incaps constantly. And I don't see how it would be too powerful for a Jedi to heal the minds of others. The Jedi is likely to be the main target of enemy combatants anyhow.
I hope docs can revive Jedi's within a certain amount of time from when they die. The documentation on Jedi perma-death does leave that possibility open. . . I think the exact wording is simply that Jedi cannot clone. I don't think it ever explicitly states that they can't be revived. . .
I hope blue glowies can be revived, hehe, but that I truely doubt.