Doctor Archive
Thread: Mission terminals.
*sighs*
At least Combat Medic is worth playing temporarily.
Later,
Hera
*sighs*
At least Combat Medic is worth playing temporarily.
Later,
Hera
It is probably too much effort for them to currently make missions for doctors and medics, since we can't heal npcs that aren't pets... what exactly could medics do in a mission without that ability?
Overlooked, yes.
But, in the end, that may be a good thing. I mean, have you taken a look at professions like Droid Engineer or Commando? Talk about getting hosed...
If that's what the 'spotlight' brings with it, then I'd prefer they left our profession in the 'dark'. Rather fend for myself with what I've got then deal with those kinds of changes...
It would be good to see medic missions. I dont think it would be that hard to disable / control a flag on NPC's that stops them from being healed.
Personally, I would think that it would be really good to be able to get a job to heal peoples / NPC's wounds, heck, even other players would be good! Maybe neutral medics could be sent to camps / areaswhich have NPC explorers / scouts etc that require healing, or even better, Factioned medics could take jobssuch as going to an imperial base & healing somestorm troopers thatwere wounded on a raid on a rebel base and require healing quickly before they can return to battle. Then medics can get money, xp and take an important role in the GCW!
Another plus point for getting medic jobs would be that it would provide customers with the knowledge that if they dont tip, then medics now have an option to take on a mission and get both XP & cash. This would mean that if people are continually forgetting to tip, then they may find that the med centers are no longer manned by doctors & medics.
Just something that wouldmake a medics life in the game more interesting and more important than it already is.
Don't read too much into it. All of the missions for the most part were already in the game before. The only difference is that now they are on terminals instead of on NPCs out in the wilderness. I've done survey, manufacture, dance, music, and scout missions long before the patch, and I got them by talking to npcs out in the wilds. The only new one (at least the only one I didn't see before) was the kill x number of creature y missions.
So adding those missions to special looking terminals wasn't that big a deal. Creating a whole new type of mission is a bit more work, so I expect it would take longer. I'm glad they got the other missions on terminals sooner rather than waiting.
That said, they really should make medic missions and put them on terminals.
I've said this in a thread in the Doctor section: medic missions need to be First Aid treatment only. Why should we have to use our stimpack resources to get back some pathetic payment? Artisans just have to scan for some resources and sample -- cost, 0. Marksman have to shoot stuff -- cost, 0. (Okay, a little degradation on your weapon, boo hoo.) Entertainers have to entertain -- cost, 0. Scouts have to find stuff. Cost, 0. So medics should get missions that do not depend on paying out 10 charges from a stimpack in order to get paid.
FISH