Doctor Archive
Thread: stim b sales
oops, wrong button.
As I was saying, my woundpack b's sell for 450 or so with very little difference in resource requirements. that extra 200 credits per item is very attractive.
WhatI suspect will happen is that the market will shift with the raising of prices for stims (which will encourage more production) and a lowering of prices for woundpacks (more doctors moving into woundpack production raising competition and lowering prices).
I really enjoy the economic model that the developers have implemented. Not quite real-world, but close enough for me to use my business school classes compete better.
You probably didn't lower your prices to accomodate for the decline in mission payouts.
The (solo) mission runners that usually buy our stims have had their income cut in half. So to them, your stimsare now doubleprice.
more master doctors on servers are raising the supply of stims hence why people are probably not looking to you for them anymore as there are more choices...
in the last 3 weeks i have counted no less that 7 new medicine sellers on my server...and those are just those that post...probably many more that dont post on the server boards...
mission payouts havent affected me with much in fact im thinking of raising my price since the higher level combat classes are getting more money then they were....
on the other hand, the new crafting system has lowered the med use on a lot of things opening new markets...