Doctor Archive
Thread: Brainstorming Medical Staff in Hospitals
Hi All,
This is just some material previously stated with some added thoughts for hospitals & clinics where we as it's staff could benefit in experience & payments.
I know it's been stated to give the option to medical players to allow them to group inside a med center. What if for any medical players that enter a med center to be automatically grouped, where this can provide a group bonus in experience. Besides also avoid the tedium of asking to be grouped to teach someone else a new medical skill.
To improve the "Tip" process in a med center, why not while grouped as mentioned above. As we're healing whether we're a doctor, medic, combat medic, or bio engineer (for pets) and gaining group bonus experience. Such a group setting will also double as a dynamic mission payout system. Where during the grouping process those that are healing reach certain random objectives. For doing so the med center gives to the group a credit split payout according the the persons profession. It'll be sorta like a slot machine in payouts while your healing the players, and receiving group experience with the other medical players in the med center.This system can also apply to the "Entertainers" in the cantina setting.
One last thing please have an option to toggle off the experiment segment when medicalcrafting. Having to hit "make prototype" each time when i'm doing regular crafting is a pain.
Thanks for your comments.
Hello All,
I just wanted to bump this, due to the unique suggestion in combining dynamic missions in the med center whilst healing players for income purposes.