Doctor Archive
Thread: The Inorganic Component of a Stim B...
What do you all use for this?
Up until this point I have been using high OQ fiberplast.
However, I noticed that Some Petro Fuel Chemicals have a PE attribute, and can be placed into the inorganic slot for a Stimpack. Has anyone tried using these fuels? If yes, do they give a significant power improvement over non-PE inorganic resources?
Any advice appreciated.
If you can find a resource with a high Overall Quality and potential energy it should create a better Stim B than the Fiberplast that has to potential energy. Don't expect a tremendous difference since Potential Energy is only good for 33% of the final strength of the stim, but there ought to be a noticeable effect.
Vodo_Baas wrote:
According to what I've read and experienced with crafting, if the attribute is missing you get a 0 for that value.
If you can find a resource with a high Overall Quality and potential energy it should create a better Stim B than the Fiberplast that has to potential energy. Don't expect a tremendous difference since Potential Energy is only good for 33% of the final strength of the stim, but there ought to be a noticeable effect.
Nope. As along as your organic has PE, it will only use that. If your inorg has PE also, it will average the two together for the final value. So you'll most likely lower your overall PE, unless you use a really good PE inorg. Add to that that you've probably just removed your only source of UT for the final combine, and you'll probably end up with a much worse stim, since the charges will be very low.
If you're after a really high powered stim, just look for an inorganic with very high OQ and don't worry about anything else. Then, find an organic with high OQ and PE ratings and you'll be set.
Check out the FAQ - I've written large sections about how to choose resources to maximize your power.
Ideally you want an inorganic with a very high OQ and a high UT (if you care about charges) and 0 PE. It is only better to use an inorganic with PE if the PE is higher than the organic's PE.
Happymob wrote:
Ideally you want an inorganic with a very high OQ and a high UT (if you care about charges) and 0 PE. It is only better to use an inorganic with PE if the PE is higher than the organic's PE.
Actually, if you're interested in a high powered item, you usually don't have to worry about UT at all. Charges is based on OQ (66%) and UT (33%). Therefore, even if the UT on the item was 0, if the OQ was good (let's say 900), you could still experiment to 59% on charges. Once you've spent all of your experimentation points on effectiveness, it's doubtful that you've got enough points left to even get close to 59% experimentation on charges.
Quite often, people look for the "best" resources and, in the end, they're passing up perfectly good resources that would give them results that would be just as good.
In my experience, using an Inorganic with OQ 995 and UT 900 will give me the exact same item as an inorganic with OQ 995 and UT 300. However, which one are you usually going to pay more for?
If you're after power in a stim, just look for and inorganic with high OQ - ignore everything else.
Dont you love how after all these faq's and playing around with stuff there gonna just change everything. The stuff on TC is gonna make all this work, well, useless.
Besides, it isn't like SOE ever documents this stuff for us :/
mosheg wrote:
if a resources doesn't have a stat it doesn't get factored in.
I heard on test server right now,. if something doesn't have a rating, it is getting treated as a zero instead of getting factored in. At least for weaponsmiths, they complaining because gas doesn't have conductivity, and they are making some very crappy guns now ![]()
I say by the time that change hits live server everyoneresource will have some sort of rating for everything. I mean come on everything has conductivity, even regular air has SOME conductivity, otherwise lightning wouldn't work ![]()
if a resources doesn't have a stat it doesn't get factored in.
and another wierd thing you can do is swap stats between organic and inorganic i think it works.
for power OQ+PE/2 as close to 1500 as posible
for charges OQ+UT/2 as close to 1500 as posible