Doctor Archive

Thread: Just reactivated my account and I am totally lost

Niamb
Sat May 21, 2005 9:52 am
#1


I went to see Revenge of the Sith and found myself nostalgic for the fun I used to have in SWG. I've been playing WoW as a holy priest (always love the healer role), but the PvE end game is very limited for a casual playerwho doesn't have huge chunks of uninterrupted time to run instances.


I have a Master Doc/Master CM in SWG and a friend said healers were much less marginalized now since buffs have been deemphasized. So...silly me....I reactivated my account and now I am totally lost. Apparently I can no longer wear my armor and I need to respec. Respec to what or how or why...I have no clue. Came here and read. Apparently I can no longer make buff packs. All the resources I have stored to make meds are garbage. The med packs (buffs, stimps, etc.) that I have in my pack are something other than what they were before. I don't need anything to heal. I can't make my own buffs packs but need to buy them from a BE and they will be terribly expensive and no one will want them anyway.


Doesn't sound too encouraging. I reactivated two accounts: mine and my son's. He quit some time ago and I had been using his account to collect resources for meds but it sounds like I just wasted $15 on that account, since I apparently no longer craft meds.

Is there still a med crafting tree? If so, what is it for? wound packs?


I missed having a house, being part of a city, having a robust crafting system and economy. I was hoping to recapture some of the fun of the early days of SWG when people actually wanted a healer in the group, before buffs and armor made me nothing but a buff bot.


So....is there any reason for someone who wants to play a dedicated healer to stay? I don't PvP and that is part of my disenchantment with WoW since PvP seems to be all that game is going to focus on, coupled with an unfriendly end-game for the casual player who can only play for about 2 hours in a stretch.


At the moment I am so lost I don't even know where to begin.

Message Edited by Niamb on 05-21-2005 12:53 PM



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Niamb: Master Doctor and Combat Medic on Radiant
Ariex: Resource Gatherer Extraordinaire on Radiant
Rodian-Bob
Sat May 21, 2005 11:16 am
#2


How to sum up all the CU changes... good challange, I'll give it a shot.


First: You really don't need meds at all to start with. All Doc and CM abilities can be used with some effectiveness at their base level. Buff "Enhancers" only extend the duration, not the strength, of the buffs. A change from 40 minutes to 45 minutes with one of these so-called enhancers is all you'll see as of now. As far as I can tell, no one knows if this is a bug or if it's supposed to be that way. Plan for it to stay that way though...


There are 4 buffs that I like to use constantly for me and my group. A health/hit-point buff (medic 4000 is just as good as MD for that one, 30 minute duration), an action regen, a mind regen, and a speed enhancement. The usefulness of the secondaries are somewhat questionable, but I like them. Seems like my action and minddrop quicker when I don't keep the buffs up; I haven't done scientific research to support this feeling, however.


Stims are somewhat useful to get nicely crafted post-CU ones. The ones they converted are about 60% of what is make-able post-CU, and stims can only be used once per minute. So any character can use them, but with only 1 healper battle, they're not that helpful except as an escape or emergencyhealth boost.I've heard that the enhancers for CM poisons and fire actually do help strength-wise, but check the CM forums for that info.


All med crafting is in the medic 0004 tree and one of the BE trees, CM crafting is now med crafting too. I think BE still requires a Scout tree, so point-cost wise it's tough to swallow in a healer-combat template. I dropped med crafting altogether. Anyone want to buy some great med resources, an 11pt crafting suit and some awesome subcomponents? Didn't think so.


For healing your group in combat, use all the different healing commands, many of them are on different timers for re-use, some slower than others. They balanced healing based on us using the different heals, so just using 1 main heal will not be effective. Look through your cntl-a abilities list and see what you can do. Bacta Infusion is a heal-over-time; you've probably seen similar in the fantasy games. It took me quite a while to figure out how to heal wounds. It's a Doc only ability now, look for the icon in your ability list.


Join a group and start healing them to determine what is going to work for you. I'd suggest respecing out of either CM or MD and the med crafting line and picking up an EliteCombat Prof to go with it. Healers get lots and lots of aggro, so you may find thecombat skills, especially defenses, valuable.


Pretty much you'll have to relearn the game, you only have a few days left to respec to whatever you want, so try to plan and arrange some extra game time before Wednesday of next week.


Good luck and welcome back!


(edited to remove a rumor. On the Test Center, yesterday's update said: "Wounds to stats other than HEALTH will automatically be healed upon logging in." Someone incorrectlythought Health would autoheal too.)

Message Edited by Rodian-Bob on 05-21-2005 11:37 AM



-Bob is Robii D'Luminatii
~NOT a Jedi: Drifting away into The Great Dark~
Assassin & former Mayor of Perdition/Grendin Waste, Lok: Ahazi
Niamb
Sun May 22, 2005 12:14 am
#3

Thanks for such a thoughtful reply. I have been reading everything I can find trying to get a handle on these changes. Apparently, since I just logged in yesterday for the first time since the CU, I have another 20 days left on my respec timer.


Are all those high quality resources Istockpiled trash now? This really is confusing and with most of my guild no longer playing SWG it is kind of hard to know where to look for advice or to even find a group. It does sound like my MCM/MD combo is no longer viable and that I can shut down my son's old account...since resources are no longer required for CMs or Docs. I only kept that account as a resource gatherer for Niamb. *flushes $15*


I think I'll hold off on upgrading to SWG: The Total Experience till I try this out a bit. I find the limit of one character per server to be very restrictive and I am still having fun in WoW, so making the game so totally new has destroyed whatever comfort factor I might have had coming back into the game. But the money for this month is paid so I might as well give it a bit of a go I guess.





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Niamb: Master Doctor and Combat Medic on Radiant
Ariex: Resource Gatherer Extraordinaire on Radiant
CasualMaker
Sun May 22, 2005 11:04 am
#4

Advanced subcomponents can't be used in Stim A, B or C, only regular ones. (Yes, I said Stim-A: BEC and LS are now optional components that can boost the power/charges). Pre-CU components are usually better than the new ones, especially in the number of charges. So if you have a bunch of old factory schematics, they may be worth something. I have found that I could use a pre-CU factory schematic to make Stim-Bs with advanced components.



Fooled me once
Fooled me twice
R.I.P. Tortia Quinn
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