Doctor Archive
Thread: Restriced to Dungeons now ?
First of all where you wearing armor? Most the doctors I see complaining about not having strong enough heals are often the ones that are still walking around in normal clothes. You have battle armor cert for a reason.
Message Edited by Snooze821 on 05-19-2005 01:27 PM
CrazyFool wrote:the problem is that when a mob can knock people in a 360 degree circle around him how would you heal them all ?
Cast infusions before the battle perhaps? Have a CM around to Bacta Toss/Spray? Pull smarter? Use ranged weapons? Lots of ways around that.
any reason your group isnt using a bunch of different stun/root/paralyze on the Krayt? with the professions you listed, you should be able to root it, KD it, whatever long enough to kill it without taking a bunch of damage..
or am i missing something?
A'ier
Tarquinas
Magen ! thats the point !!!! the pistoleer smuggler did this better himself when he could controll the mob without caring for the rest of us , when the melee ( who was wearing full battle armor ) went to smack the mob he took large portions of damage . and when the doc ( me ) tried to heal the melee I got large portions of damagetogether withe the tank .... whats so hard to understand here.... in this case melee and doc were better of doing /emote on100m then trying toactually hurt the mob. and let the ranged do this by himself .
With all due respect Kylania, I do not think you are getting the point. Let's break it down:
Cast infusion? This does not significantly mitigate against the kind of damage a high level mob like a giant Krayt can do, nor does it last very long.
Have a CM around to Bacta Toss/Spray? Well, the author of this thread stated that he was a CM as well as Master Doc, and tried to use Bacta Toss (or Spray) but rarely got the chance because he was too busy healing himself fromt he area attack of the high level Krayt.
Pull Smarter? The only pulled one mob. That mob had a heavy area attack that damaged all of the players attacking it that were within range. Master Docs have a very small healing range, so unless the have the Medic 0X00 line, they cannot stay out of range of the attacks and still heal. Even with that Medic ability, there is no guarrantee you will be able to stay out of range of the attacks and still within Toss/Spray range of the other players. This character did have those Medic skills and still had to spend most of their time self-healing.
Use ranged weapons? That was exactly the point of the original poster. He was lamenting the fact that Rangedprofs can tank at a distance and do so much more damage that Melee profs and healers are almost unnecessary (let's not even talk about buffs!). Melee profs can be more of a hindrance than a benefit in many cases while hunting out in the open because they have to get in close to engage the target and risk drawing in more agro. Healers likewise often draw more agro by healing.
I think these are very good points.